Sample Application on Tegra 3 Carma kit -SECO



  • here when I try to run sample video using Mediaplayer. Same error is being observed for the qtdeclarative scenegraph example.

    libEGL warning: use software fallback
    Qt at-spi: error getting the accessibility dbus address: "The name org.a11y.Bus was not provided by any .service files"
    Accessibility DBus not found. Falling back to session bus.
    Module 'QtMultimedia' does not contain a module identifier directive - it cannot be protected from external registrations.

    NvxLiteH264DecoderInit : Opening TVMR H264 block
    NvxLiteH264DecoderInit : Opening TVMR H264 block
    NvxLiteH264DecoderInit : Opening TVMR H264 block
    QOpenGLShaderProgram: could not create shader program
    QOpenGLShader: could not create shader
    QSGMaterialShader: Shader compilation failed:
    ""
    QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked
    QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked
    NvMMLiteOpen : Block : BlockType = 261
    ++++++ NvAvpOpen +++++++
    ++++++++++++ TVMRFrameDelivery +++++++++++++++
    NvMMLiteBlockCreate : Block : BlockType = 261
    NvMMLiteBlockCreate : Block : BlockType = 771
    BeginSequence 400x224
    pnvsi->nDecodeBuffers = 4
    Display Resolution : (400x224)
    Display Aspect Ratio : (400x224)
    cbBeginSequence@429: SurfaceLayout = 2
    pStreamInfo->NumOfSurfaces = 8, MaxDPB = 24, InteraceStream = 0, InterlaceEnabled = 0
    Allocating new output: 400x224 (x 10)
    QOpenGLShaderProgram: could not create shader program
    QOpenGLShader: could not create shader
    QSGMaterialShader: Shader compilation failed:
    ""
    QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked
    QOpenGLShaderProgram::uniformLocation( yTexture ): shader program is not linked
    QOpenGLShaderProgram::uniformLocation( uTexture ): shader program is not linked
    QOpenGLShaderProgram::uniformLocation( vTexture ): shader program is not linked
    QOpenGLShaderProgram::uniformLocation( colorMatrix ): shader program is not linked
    QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked


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