Problems with Open-Source Downloads read https://www.qt.io/blog/problem-with-open-source-downloads and https://forum.qt.io/post/638946
It was said Android and iOS will be supported in Qt5.2?
yarco last edited by
Is that true?
If true, that is really a great news!!! I'll choose c++ and Qt for mobile for future.
(Currently i feel sad with objc and java, cause i like c++)
Qt 5.1 will have a Technical Preview for you to start making Qt apps for Android and iOS. Qt 5.2 will have full-fledged support: http://blog.qt.digia.com/blog/2013/04/08/qt-5-1-alpha-available/
goblincoding last edited by
AlterX last edited by
On android it already works very well...just a lack of GPS :(
Yes the Android port works but is far from being usable for production. Mean the debugger isn't working, the deployment is slow, I get simulator OpenGL bugs, but the worst thing is that there is no WebEngine (which is strongly needed for the application to display content). I know about the change from WebKit to Chromium. So does anyone know if these issues are solved with Qt5.2 ? Especially the Debugging, Emulator and WebEngine issues ?
For the emulator you can use the one from "GenyMotion":http://www.genymotion.com as an alternative. (It also has OpenGL support)
The change from webkit to chromium wont affect the android platform (see "here":http://qt-project.org/wiki/QtWebEngine#5405d8a903c83e89cb649f1b518ef1be). I woudl rather expect that with Qt 5.2 a web element is provided which uses the native web engine.
Also see this "bug report":https://bugreports.qt-project.org/browse/QTBUG-32093.
Hey thanks for the info and having a web element would be awesome, no matter how it is implemented ;)
[quote author="raven-worx" date="1380187915"]For the emulator you can use the one from "GenyMotion":http://www.genymotion.com as an alternative. (It also has OpenGL support) ...[/quote]
The emulator is awesome, thank you very much for the tip!