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Grabbing QTQuick/QML app as a texture for a D3D app

  • Hi all,

    What I want to do is rendering QTQuick in my application ( offscreen )
    , create a texture from that and use it with a screen space vertex buffer
    to display it inside my Direct3d application.

    Is this achievable ? If yes, how can I do that ?

    Many thanks...

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