Rotating 2 objects 1 remains static problem opengl
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I want to rotate 2 objects out of 3. One object should remain static. But it's not happening. Please help. I using glPushMatrix() and glPopMatrix() for the objects that I want to rotate.
[code]
void CopenGLCoordView::DrawScene(CDC *pDC)
{
wglMakeCurrent(pDC->m_hDC, m_hrc);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glEnable(GL_DEPTH_TEST);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();drawLine();
glLoadIdentity();
glPushMatrix();
glRotatef(rot[0], 1.0f, 0.0f, 0.0f);
glRotatef(rot[1], 0.0f, 1.0f, 0.0f);
glRotatef(rot[2], 0.0f, 0.0f, 1.0f);
drawAxes();
glPrintX("X");
glPrintY("Y");
glPrintZ("Z");
glPopMatrix();glFlush();
SwapBuffers(pDC->m_hDC);
wglMakeCurrent(NULL, NULL);
}
[/code]With the above code nothing is rotating. I want the drawLine() line should be static while the axis and x,y,z should rotate. Please help how can I achieve this?..Thanks Sujan
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This question is not Qt related, you should ask on "the opengl forum":http://www.opengl.org/discussion_boards/forum.php
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I am using this in Qt project. Yes it is openGL question.
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SGaist is right, this question is not Qt-related.