[SOLVED] QOpenGLFramebufferObject y inverted.
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Hi Guys
I have a QOpenGLFramebufferObject that is y inverted.
How do i flip it the right way aroundIt's for a QSGSimpleTextureNode
Maybe I change something here?
QSGGeometry::updateTexturedRectGeometry(&m_geometry,
QRectF(0, 0, m_size.width(), m_size.height()),
QRectF(0, 0, 1, 1));It's easy for QQuickPaintedItem but not so much for the native rendering method.
Many Thanks
Martell
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I set the scale in qml to -1 and that flipped it but that flips the x value as well :/
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I've solved this one guys I just changed the rect above to 1 and -1.
Just like in qquickitem.cpp painted items:)