[QSplitter with QGLWidget] What's the best strategy to avoid flickering?
I've been reading this article on the best practice to avoid flickering;
however that doesn't seem to be applicable to QGLWidget as the OpenGL widget already has double buffer on by default. I've also tried to play around with QSplitter's rubberband property but didn't see any differences in flickering.
What's the best way to avoid flickering?