Treatment of rotated items in QGraphicsLayout
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I am trying to create an editor based on GraphicsView, where the user is able to do two things (among others):
- rotate items
- put items into layouts
Initial tests show that this does not look to be a happy combination. When I simply call "rotate" on the item, it will be placed inside the layout like it was unrotated, and is THEN rotated for display.
Now, if I rotate a rectangle by 45°, it's resulting bounding rectangle will be larger, and I had hoped the layout would take that into account.
Am I missing something? Is there a way to make the layout respect item rotation (other than reimplementing geometry(), setGeometry(), minimumSize, ... for every single item)?