Necessitas + qml + box2d on android 13
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hello, everybody.
I'm tryign to run my application on anroid simulator, using neccessitas. It compiles without any errors, but when it starts i see black screen and appication output:
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D/libEGL ( 443): egl.cfg not found, using default config
D/libEGL ( 443): loaded /system/lib/egl/libGLES_android.so
W/Qt ( 443): Opened display 0x1
W/Qt ( 443): Initialized display 1 4
W/dalvikvm( 443): dvmFindClassByName rejecting 'org/kde/necessitas/industrius/QtNativeInputConnection'
W/dalvikvm( 443): dvmFindClassByName rejecting 'org/kde/necessitas/industrius/QtExtractedText'
D/Qt ( 443): setFullScreen false
W/Qt ( 443): Cant find EGLConfig, returning null config
D/Qt ( 443): ANativeWindow_settings width 1280 height 752 format 1
D/Qt ( 443): QAndroidEglFSScreen::createWindowSurface 0x16c8b8
E/libEGL ( 443): called unimplemented OpenGL ES API
E/libEGL ( 443): called unimplemented OpenGL ES API
E/libEGL ( 443): called unimplemented OpenGL ES API
E/libEGL ( 443): called unimplemented OpenGL ES API
E/libEGL ( 443): called unimplemented OpenGL ES API
W/Qt ( 443): Vertex shader for simpleShaderProg (MainVertexShader & PositionOnlyVertexShader) failed to compile
E/libEGL ( 443): called unimplemented OpenGL ES API
E/libEGL ( 443): called unimplemented OpenGL ES API
E/libEGL ( 443): called unimplemented OpenGL ES API
E/libEGL ( 443): called unimplemented OpenGL ES API
E/libEGL ( 443): called unimplemented OpenGL ES API
W/Qt ( 443): Fragment shader for simpleShaderProg (MainFragmentShader & ShockingPinkSrcFragmentShader) failed to compile
E/libEGL ( 443): called unimplemented OpenGL ES API
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What does it mean? Box2d uses some functions, unimplemented in android-13? -
jap got the same problems
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Android Emulator + opengl(which Qt uses) = crap.
You should get a real device for testing.