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Graph based code generation. Where to start?
boberson last edited by
my Goal is to develop a graph based UI which should be used for code- (shader-) generation.
The result should be a node graph like it is for example used in Blender. Something similiar to this:
I never did anything with QT before, so i'm not shure where/how to start.
I thought of using QT 5 and implementing the gui with a combination of qml and c++.
Does this make sense or should i use another aproach?
What would you recommend?