[SOLVED =)]ComboBox Qstring but need an int or GLenumb
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Hey everyone once again I got a question to ask,
I got a combobox with 10 values:
"Picture of the combobox values here":http://i.imgur.com/lYo9A.jpgAs you can see it's a list of OpenGL primitives that are GLenumb.
I got this function:
@void MainWindow::on_cmbx_primatives_currentIndexChanged(const QString &arg1)
{
GLFrame->RenderThread.setPrimitiveType(arg1);
primL = arg1;
}@This sets the PrimitiveType value in the rendering class but clearly it's just a string and not an integer. Is it possible to set an additional value to a comboxbox argument for example the Text would be as an additional value that I could pass???
"Since you can set comments and other additional values":http://i.imgur.com/jYYrB.jpg@GL_POINTS : but contain 0x0000@
thank you
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You can populate your combobox with "this":http://qt-project.org/doc/qt-4.8/qcombobox.html#addItem function:
@void void QComboBox::addItem ( const QString & text, const QVariant & userData = QVariant() )@userData can be all you want...
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Thank you, it seems i am doing something wrong
@ui->cmbx_primatives->addItem(const QString("Test"), const QVariant & userdata = QVariant(const int(0x0000)));@ -
Try this:
@ui->cmbx_primatives->addItem("Test", QVariant::fromValue<int>(0x0000));@ -
yep AcerExtensa that worked like a charm =]
but how do I access the integer value from arg1 so I could pass it to the render class? -
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AcerExtensa your magic worker, is it possible to access the name of the index instead of the number.
I tried @QString arg1 = ui->cmbx_primatives->itemText(index).toStdWString();@ but that's wrong -
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Yep that worked right away.
Well I removed all the values from the comboxbox in the Qt creator interface and the program crashed.
"The program has unexpectedly finished."So then I just randomly added an item to the combo box and it worked again. Why's that?
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Maybe you're trying to access items or userData before there is any items in combobox? Sounds pretty like that....
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Once again AcerExtensa thank very much =] all my problems are now solved!!!
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You are welcome! Please add "[SOLVED]" to the topic subject.