Customizing QQuickWindow Rendering Operation
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Hello,
I have a MSAA sample I did with OpenGL ES 2. I'm Trying to do that in Qt Quick Application. From my understanding, In Qt Quick Application, the rendering is done through Qt Scene Graph & The Render Surface is instantiated by QQuickWindow. Assume this Qt Quick Application uses egl platform integration plugin to create the EGL context and Surface.
In my MSAA sample, I do the Antialiasing by rendering the Scene on a MSAA FBO, which has a MSAA color attachment Texture. Then after Scene rendering is done. I do a manual resolve/blit the output of this MSAA FBO to the Default Framebuffer. which is just rendering a Quad & applying the MSAA texture to it on the Default Framebuffer.
Now I want to do these steps in Qt's Scene Graph. Does the API provide this kind of customization. If someone can advise on how to do this or even point towards that direction, it can be really helpful.
Thanks