question about moving files to another location
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Hi again,
i started a fresh project to get my hands dirty to get to know the basics of Qt (finally), now i create a resource folder and in the resource folder i created a form folder where i put my mainwindow.ui file into. he compiles and links but i get this error:
:-1: error: [CMakeFiles/test-01_autogen.dir/build.make:71: CMakeFiles/test-01_autogen] Error 1i hope someone can tell me what i am doing wrong here because the error message tells me nothing about what i could have done wrong.
best regards,
stuv -
Hi again,
i started a fresh project to get my hands dirty to get to know the basics of Qt (finally), now i create a resource folder and in the resource folder i created a form folder where i put my mainwindow.ui file into. he compiles and links but i get this error:
:-1: error: [CMakeFiles/test-01_autogen.dir/build.make:71: CMakeFiles/test-01_autogen] Error 1i hope someone can tell me what i am doing wrong here because the error message tells me nothing about what i could have done wrong.
best regards,
stuvHi,
You should post your
CMakeLists.txtcontent.That error message is not enough.
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@SGaist Oh sorry, i fogot completely:
cmake_minimum_required(VERSION 3.5) project(test-01 VERSION 0.1 LANGUAGES CXX) set(CMAKE_AUTOUIC ON) set(CMAKE_AUTOMOC ON) set(CMAKE_AUTORCC ON) set(CMAKE_CXX_STANDARD 17) set(CMAKE_CXX_STANDARD_REQUIRED ON) find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Widgets) find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Widgets) set(PROJECT_SOURCES resources.qrc main.cpp mainwindow.cpp mainwindow.h resources/forms/mainwindow.ui ) if(${QT_VERSION_MAJOR} GREATER_EQUAL 6) qt_add_executable(test-01 MANUAL_FINALIZATION ${PROJECT_SOURCES} ) # Define target properties for Android with Qt 6 as: # set_property(TARGET test-01 APPEND PROPERTY QT_ANDROID_PACKAGE_SOURCE_DIR # ${CMAKE_CURRENT_SOURCE_DIR}/android) # For more information, see https://doc.qt.io/qt-6/qt-add-executable.html#target-creation else() if(ANDROID) add_library(test-01 SHARED ${PROJECT_SOURCES} ) # Define properties for Android with Qt 5 after find_package() calls as: # set(ANDROID_PACKAGE_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/android") else() add_executable(test-01 ${PROJECT_SOURCES} ) endif() endif() target_link_libraries(test-01 PRIVATE Qt${QT_VERSION_MAJOR}::Widgets) # Qt for iOS sets MACOSX_BUNDLE_GUI_IDENTIFIER automatically since Qt 6.1. # If you are developing for iOS or macOS you should consider setting an # explicit, fixed bundle identifier manually though. if(${QT_VERSION} VERSION_LESS 6.1.0) set(BUNDLE_ID_OPTION MACOSX_BUNDLE_GUI_IDENTIFIER com.example.test-01) endif() set_target_properties(test-01 PROPERTIES ${BUNDLE_ID_OPTION} MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION} MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR} MACOSX_BUNDLE TRUE WIN32_EXECUTABLE TRUE ) include(GNUInstallDirs) install(TARGETS test-01 BUNDLE DESTINATION . LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR} RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR} ) if(QT_VERSION_MAJOR EQUAL 6) qt_finalize_executable(test-01) endif() -
@SGaist Oh sorry, i fogot completely:
cmake_minimum_required(VERSION 3.5) project(test-01 VERSION 0.1 LANGUAGES CXX) set(CMAKE_AUTOUIC ON) set(CMAKE_AUTOMOC ON) set(CMAKE_AUTORCC ON) set(CMAKE_CXX_STANDARD 17) set(CMAKE_CXX_STANDARD_REQUIRED ON) find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Widgets) find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Widgets) set(PROJECT_SOURCES resources.qrc main.cpp mainwindow.cpp mainwindow.h resources/forms/mainwindow.ui ) if(${QT_VERSION_MAJOR} GREATER_EQUAL 6) qt_add_executable(test-01 MANUAL_FINALIZATION ${PROJECT_SOURCES} ) # Define target properties for Android with Qt 6 as: # set_property(TARGET test-01 APPEND PROPERTY QT_ANDROID_PACKAGE_SOURCE_DIR # ${CMAKE_CURRENT_SOURCE_DIR}/android) # For more information, see https://doc.qt.io/qt-6/qt-add-executable.html#target-creation else() if(ANDROID) add_library(test-01 SHARED ${PROJECT_SOURCES} ) # Define properties for Android with Qt 5 after find_package() calls as: # set(ANDROID_PACKAGE_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/android") else() add_executable(test-01 ${PROJECT_SOURCES} ) endif() endif() target_link_libraries(test-01 PRIVATE Qt${QT_VERSION_MAJOR}::Widgets) # Qt for iOS sets MACOSX_BUNDLE_GUI_IDENTIFIER automatically since Qt 6.1. # If you are developing for iOS or macOS you should consider setting an # explicit, fixed bundle identifier manually though. if(${QT_VERSION} VERSION_LESS 6.1.0) set(BUNDLE_ID_OPTION MACOSX_BUNDLE_GUI_IDENTIFIER com.example.test-01) endif() set_target_properties(test-01 PROPERTIES ${BUNDLE_ID_OPTION} MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION} MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR} MACOSX_BUNDLE TRUE WIN32_EXECUTABLE TRUE ) include(GNUInstallDirs) install(TARGETS test-01 BUNDLE DESTINATION . LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR} RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR} ) if(QT_VERSION_MAJOR EQUAL 6) qt_finalize_executable(test-01) endif()I might be wrong, but the generated file will likely be in the in a different folder with respect to the class that will use it hence your error.