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Vulkan: how to enable depth test

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  • T Offline
    T Offline
    tomendop
    wrote on last edited by
    #1

    I use this approach to integrate Vulkan with QtQuick. But I noticed that the depth test is disabled (the model that was rendered later overlaps the first model even if it is behind).
    But in this method, renderpass and framebuffer are already created and I can't modify their creation. Please tell me if there is any way to enable depth test in this case?

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