Dinamic texture
Unsolved
General and Desktop
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Hi all,
I'm struggling to implement a 3D plane (Qt3DExtras::QPlaneMesh) using QT3D with c++, where I want to put an image. Like if this was a video. But it's a secuence of QImages (Obteined from a cv::Mat). Can someone give a simple example on how I could achive this? I was able to put a texture from a disk image. Put I don't want that. I want to use de converted QImage.
Can someone help pls?