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  4. Repeater does not work for Sprite inside SpriteSequence?
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Repeater does not work for Sprite inside SpriteSequence?

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  • S Offline
    S Offline
    shokarta
    wrote on last edited by shokarta
    #1

    hello guys...

    so i have this:

        // Sprites
        property variant sprites:  [{"name": "idle",       "width": 80,    "height": 100,  "left": 150,    "top": 441, "frames": 4},
                                    {"name": "walk",       "width": 80,    "height": 100,  "left": 150,    "top": 77,  "frames": 6},
                                    {"name": "run",        "width": 80,    "height": 100,  "left": 150,    "top": 200, "frames": 6},
                                    {"name": "attack1",    "width": 80,    "height": 100,  "left": 200,    "top": 321, "frames": 4},
                                    {"name": "climb",      "width": 80,    "height": 100,  "left": 150,    "top": 564, "frames": 4},
                                    {"name": "push",       "width": 80,    "height": 100,  "left": 150,    "top": 686, "frames": 6},
                                    {"name": "dust1",      "width": 80,    "height": 100,  "left": 150,    "top": 809, "frames": 6},
                                    {"name": "jump",       "width": 80,    "height": 100,  "left": 150,    "top": 77,  "frames": 8},
                                    {"name": "walkAttack", "width": 80,    "height": 100,  "left": 150,    "top": 200, "frames": 6},
                                    {"name": "hurt",       "width": 80,    "height": 100,  "left": 150,    "top": 321, "frames": 4},
                                    {"name": "death",      "width": 80,    "height": 100,  "left": 150,    "top": 441, "frames": 8},
                                    {"name": "attack2",    "width": 80,    "height": 100,  "left": 150,    "top": 564, "frames": 6},
                                    {"name": "throw",      "width": 80,    "height": 100,  "left": 150,    "top": 686, "frames": 4},
                                    {"name": "dust2",      "width": 80,    "height": 100,  "left": 150,    "top": 809, "frames": 6}
                                   ]
    
    
            // Player
            SpriteSequence {
                id: mySprite
                x: 200
                y: 200
                width: 80 / 2
                height: 100 / 2
                smooth: true
                //mirror: false		// does not work
                running: true
                antialiasing: true
                z: 5
                property string source: "images/sprite_white.jpg"
    
                Repeater {
                    id: spriteRepeater
                    model: sprites
                    //anchors.fill: root
    
                    delegate: Sprite {
                        name: sprites[index]["name"]
                        frameWidth: sprites[index]["width"]
                        frameHeight: sprites[index]["height"]
                        frameCount: sprites[index]["frames"]
                        frameDuration: 250
                        frameX: sprites[index]["left"]
                        frameY: sprites[index]["top"]
                        source: mySprite.source
                    }
                }
            }
    

    which gives me error:

    Cannot assign object to list property "sprites"
    

    on line where i have the Repeater

    tho, is very weird that this works fine with no error:

        // Lands
        property variant lands:    [{"id": 1,  "image": "01", "x": 5,  "y": 60, "scale": 1, widthRatio: 1},
                                    {"id": 2,  "image": "02", "x": 15, "y": 45, "scale": 1, widthRatio: 1},
                                    {"id": 3,  "image": "03", "x": 19, "y": 10, "scale": 1, widthRatio: 1},
                                    {"id": 4,  "image": "04", "x": 27, "y": 40, "scale": 1, widthRatio: 1},
                                    {"id": 5,  "image": "05", "x": 35, "y": 55, "scale": 1, widthRatio: 1},
                                    {"id": 6,  "image": "06", "x": 42, "y": 30, "scale": 1, widthRatio: 1.2},
                                    {"id": 7,  "image": "07", "x": 46, "y": 45, "scale": 1, widthRatio: 1},
                                    {"id": 8,  "image": "08", "x": 56, "y": 20, "scale": 1, widthRatio: 1},
                                    {"id": 9,  "image": "01", "x": 65, "y": 35, "scale": 1, widthRatio: 1},
                                    {"id": 10, "image": "02", "x": 72, "y": 15, "scale": 1, widthRatio: 1},
                                    {"id": 11, "image": "01", "x": 75, "y": 70, "scale": 1, widthRatio: 1.5}
                                   ]
    
    
            // Lands
            Repeater {
                id: landRepeater
                model: lands
                //anchors.fill: root
    
                delegate: Image {
                    asynchronous: true
                    cache: true
                    width: sourceSize.width * lands[index]["scale"] * lands[index]["widthRatio"]
                    height: sourceSize.height * lands[index]["scale"]
                    x: background.width / 100 * lands[index]["x"]
                    y: background.height / 100 * lands[index]["y"]
                    smooth: true
                    source: "images/land_" + lands[index]["image"] + ".png"
                }
            }
    

    so what do i do wrong? why Repeater does not like Sprite?

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