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How to get a texture from QAbstractTexture for vulkan backend?

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  • G Offline
    G Offline
    gganjang
    wrote on last edited by
    #1

    I'm trying to build GUI for our existing vulkan-based video player, which plays sequential 2D images, by using QML.

    Currently, its GUI is built with ImGUI but it needs to be replaced with the easier language just like QML.

    After spending time with QML, I found out that Scene2D is able to render QML into texture like QAbstractTexture and it seems supports OpenGL.

    My question is,

    Is there any way to get VkImage or relevant texture data from QAbstractTexture? so that I can use it for our existing pipeline. I've read the related documents but still not sure whether it supports or not.

    If it doesn't, I guess I have to play with QSG stuffs.

    Thanks.

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