When play a soundeffect slows down the timer
My problem is this, I have a timer that moves 10 elements in the screen, when I click/touch this elements, it will reproduce a soundeffect, a little explosion, ok, but when the sound starts the timer that moves the elements slow down, go much slower, the elements freeze a few time in the screen,
Why does this happen? someone know how to resolve this?
pd: I use qml in main screen and qtmultimediakit for the audio, the audio files are very little (700 bytes) when I execute an audio (the music) when this sound stops happend the same problem (platform symbian)
ok, one solution that I found is put the audio files with the less size as posible, ~300 bytes, with this, the lag in the timer is very small, but the quality is poor,
someone knows other solution?
thanks for all!!