QVulkanRenderer sync to decoder
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Hi,
in the Vulkan examples, startNextFrame() is called internally. I'm calling my own render function when the decoder has a frame ready with m_window->frameReady() at the end (but no m_window->requestUpdate()) and get
QVulkanWindow: Attempted to call currentFramebuffer() without an active frame QVulkanWindow: Attempted to call currentCommandBuffer() without an active frameIs there an easy way to sync the vulkan renderer to an external decoder?