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QVulkanRenderer sync to decoder

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  • P Offline
    P Offline
    Pppp
    wrote on last edited by
    #1

    Hi,

    in the Vulkan examples, startNextFrame() is called internally. I'm calling my own render function when the decoder has a frame ready with m_window->frameReady() at the end (but no m_window->requestUpdate()) and get

    QVulkanWindow: Attempted to call currentFramebuffer() without an active frame
    QVulkanWindow: Attempted to call currentCommandBuffer() without an active frame
    

    Is there an easy way to sync the vulkan renderer to an external decoder?

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