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QDialog override reject when loading .ui file

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  • T Offline
    T Offline
    tilz0R
    wrote on last edited by
    #1

    I have a custom dialog that is based on QDialog class. I load .ui file to python.

    
    # Main window class
    class MyDialog(QDialog):
        def __init__(self):
            super().__init__()
            self.load_ui()
            self.ui.show()
    
        # Load UI from file
        def load_ui(self):
            loader = QUiLoader()
            path = os.fspath(Path(__file__).resolve().parent / 'ui' / 'dialog.ui')
            ui_file = QFile(path)
            ui_file.open(QFile.ReadOnly)
            self.ui = loader.load(ui_file, parentWidget = self)
            ui_file.close()
    
        # Override reject
        def reject(self):
            print("reject")
    

    I call it with self.testwidget = MyDialog() and it opens well. But reject method is not part of the UI. How can I add reject method if UI is loaded from .ui file? I want to do something on reject callback.

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    • SGaistS Offline
      SGaistS Offline
      SGaist
      Lifetime Qt Champion
      wrote on last edited by
      #2

      Hi,

      The recommended way to use designer based widget is to generate the Python code from your ui file.

      Interested in AI ? www.idiap.ch
      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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      • T Offline
        T Offline
        tilz0R
        wrote on last edited by
        #3

        Thanks - is there a way to create ui_xxx.py file directly when you save .ui file in QtCreator ?

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        • F Offline
          F Offline
          friedemannkleint
          wrote on last edited by
          #4

          See https://doc.qt.io/qtforpython-6/tutorials/basictutorial/uifiles.html

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