EGLFS: OpenGL windows cannot be mixed with others.
Unsolved
General and Desktop
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Running the example for qmloverlay in gstreamer gst-plugins-good repository.
It runs fine under X, but when running over EGLFS, fails with error:EGLFS: OpenGL windows cannot be mixed with others.
main.cpp
#include <QApplication> #include <QQmlApplicationEngine> #include <QQuickWindow> #include <QQuickItem> #include <QRunnable> #include <QDirIterator> #include <gst/gst.h> class SetPlaying : public QRunnable { public: SetPlaying(GstElement*); ~SetPlaying(); void run(); private: GstElement* pipeline_; }; SetPlaying::SetPlaying(GstElement* pipeline) { this->pipeline_ = pipeline ? static_cast<GstElement*>(gst_object_ref(pipeline)) : NULL; } SetPlaying::~SetPlaying() { if (this->pipeline_) gst_object_unref(this->pipeline_); } void SetPlaying::run() { if (this->pipeline_) gst_element_set_state(this->pipeline_, GST_STATE_PLAYING); } static void on_overlay_scene_initialized(GstElement* overlay, gpointer unused) { QQuickItem* rootObject; GST_INFO("scene initialized"); g_object_get(overlay, "root-item", &rootObject, NULL); QQuickItem* videoItem = rootObject->findChild<QQuickItem*>("inputVideoItem"); g_object_set(overlay, "widget", videoItem, NULL); } int main(int argc, char* argv[]) { int ret; gst_init(&argc, &argv); { QGuiApplication app(argc, argv); GstElement* pipeline = gst_pipeline_new(NULL); GstElement* src = gst_element_factory_make("videotestsrc", NULL); GstElement* glupload = gst_element_factory_make("glupload", NULL); /* the plugin must be loaded before loading the qml file to register the * GstGLVideoItem qml item */ GstElement* overlay = gst_element_factory_make("qmlgloverlay", NULL); GstElement* overlay2 = gst_element_factory_make("qmlgloverlay", NULL); GstElement* sink = gst_element_factory_make("qmlglsink", NULL); g_assert(src && glupload && overlay && sink); gst_bin_add_many(GST_BIN(pipeline), src, glupload, overlay, overlay2, sink, NULL); gst_element_link_many(src, glupload, overlay, overlay2, sink, NULL); /* load qmlglsink output */ QQmlApplicationEngine engine; engine.load(QUrl(QStringLiteral("qrc:/main.qml"))); QQuickItem* videoItem; QQuickWindow* rootObject; /* find and set the videoItem on the sink */ rootObject = static_cast<QQuickWindow*>(engine.rootObjects().first()); videoItem = rootObject->findChild<QQuickItem*>("videoItem"); g_assert(videoItem); g_object_set(sink, "widget", videoItem, NULL); QDirIterator it(":", QDirIterator::Subdirectories); while (it.hasNext()) { qDebug() << it.next(); } QFile f(":/overlay.qml"); if (!f.open(QIODevice::ReadOnly)) { qWarning() << "error: " << f.errorString(); return 1; } QByteArray overlay_scene = f.readAll(); qDebug() << overlay_scene; QFile f2(":/overlay2.qml"); if (!f2.open(QIODevice::ReadOnly)) { qWarning() << "error: " << f2.errorString(); return 1; } QByteArray overlay_scene2 = f2.readAll(); qDebug() << overlay_scene2; /* load qmlgloverlay contents */ g_signal_connect( overlay, "qml-scene-initialized", G_CALLBACK(on_overlay_scene_initialized), NULL); g_object_set(overlay, "qml-scene", overlay_scene.data(), NULL); g_signal_connect( overlay2, "qml-scene-initialized", G_CALLBACK(on_overlay_scene_initialized), NULL); g_object_set(overlay2, "qml-scene", overlay_scene2.data(), NULL); rootObject->scheduleRenderJob( new SetPlaying(pipeline), QQuickWindow::BeforeSynchronizingStage); ret = app.exec(); gst_element_set_state(pipeline, GST_STATE_NULL); gst_object_unref(pipeline); } gst_deinit(); return ret; }
overlay.qml
#include <QApplication> #include <QQmlApplicationEngine> #include <QQuickWindow> #include <QQuickItem> #include <QRunnable> #include <QDirIterator> #include <gst/gst.h> class SetPlaying : public QRunnable { public: SetPlaying(GstElement*); ~SetPlaying(); void run(); private: GstElement* pipeline_; }; SetPlaying::SetPlaying(GstElement* pipeline) { this->pipeline_ = pipeline ? static_cast<GstElement*>(gst_object_ref(pipeline)) : NULL; } SetPlaying::~SetPlaying() { if (this->pipeline_) gst_object_unref(this->pipeline_); } void SetPlaying::run() { if (this->pipeline_) gst_element_set_state(this->pipeline_, GST_STATE_PLAYING); } static void on_overlay_scene_initialized(GstElement* overlay, gpointer unused) { QQuickItem* rootObject; GST_INFO("scene initialized"); g_object_get(overlay, "root-item", &rootObject, NULL); QQuickItem* videoItem = rootObject->findChild<QQuickItem*>("inputVideoItem"); g_object_set(overlay, "widget", videoItem, NULL); } int main(int argc, char* argv[]) { int ret; gst_init(&argc, &argv); { QGuiApplication app(argc, argv); GstElement* pipeline = gst_pipeline_new(NULL); GstElement* src = gst_element_factory_make("videotestsrc", NULL); GstElement* glupload = gst_element_factory_make("glupload", NULL); /* the plugin must be loaded before loading the qml file to register the * GstGLVideoItem qml item */ GstElement* overlay = gst_element_factory_make("qmlgloverlay", NULL); GstElement* overlay2 = gst_element_factory_make("qmlgloverlay", NULL); GstElement* sink = gst_element_factory_make("qmlglsink", NULL); g_assert(src && glupload && overlay && sink); gst_bin_add_many(GST_BIN(pipeline), src, glupload, overlay, overlay2, sink, NULL); gst_element_link_many(src, glupload, overlay, overlay2, sink, NULL); /* load qmlglsink output */ QQmlApplicationEngine engine; engine.load(QUrl(QStringLiteral("qrc:/main.qml"))); QQuickItem* videoItem; QQuickWindow* rootObject; /* find and set the videoItem on the sink */ rootObject = static_cast<QQuickWindow*>(engine.rootObjects().first()); videoItem = rootObject->findChild<QQuickItem*>("videoItem"); g_assert(videoItem); g_object_set(sink, "widget", videoItem, NULL); QDirIterator it(":", QDirIterator::Subdirectories); while (it.hasNext()) { qDebug() << it.next(); } QFile f(":/overlay.qml"); if (!f.open(QIODevice::ReadOnly)) { qWarning() << "error: " << f.errorString(); return 1; } QByteArray overlay_scene = f.readAll(); qDebug() << overlay_scene; QFile f2(":/overlay2.qml"); if (!f2.open(QIODevice::ReadOnly)) { qWarning() << "error: " << f2.errorString(); return 1; } QByteArray overlay_scene2 = f2.readAll(); qDebug() << overlay_scene2; /* load qmlgloverlay contents */ g_signal_connect( overlay, "qml-scene-initialized", G_CALLBACK(on_overlay_scene_initialized), NULL); g_object_set(overlay, "qml-scene", overlay_scene.data(), NULL); g_signal_connect( overlay2, "qml-scene-initialized", G_CALLBACK(on_overlay_scene_initialized), NULL); g_object_set(overlay2, "qml-scene", overlay_scene2.data(), NULL); rootObject->scheduleRenderJob( new SetPlaying(pipeline), QQuickWindow::BeforeSynchronizingStage); ret = app.exec(); gst_element_set_state(pipeline, GST_STATE_NULL); gst_object_unref(pipeline); } gst_deinit(); return ret; }
Similar code for overlay2.qml