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48 to 120 FPS 3D Image Viewer.
Itzurabhi last edited by
I am trying to develop a small tool that can be used to view stereoscopic frames in 3d using active 3D glasses.I have a 120hz monitor.
Can anybody suggest a good way to achieve a 48-120 FPS refresh rate (left + right images) on an image viewer application?
Should i use OpenGL?
Or is it possible without OpenGl?
Anticross last edited by
I think you need use something like OpenGL. Cause you need to handle all operations with your videocard.