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    Unsolved Zugriff auf Methoden anderer Klassen

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    • Axel Spoerl
      Axel Spoerl last edited by Axel Spoerl

      ad Frage 1)
      Der AudioRecorder heißt einmal audioRecorder und es sieht so aus, als wird er im Scope einer Methode instatiiert. Dort muss er wieder gelöscht werden, ansonsten leaked er. Das ist der falsche Weg, da die angeschlossenen Signale offenbar den Scope der Methode (Konstruktor?) überleben sollen.

      Ein anderes mal heißt er m_audioRecorder. Das scheint der richtige Weg zu sein: Eine member variable, im Header deklariert und ergo im Destruktor bekannt. Damit kann er Destruktor der Klasse gelöscht werden in der die member variable deklariert wurde. Da nur Code-Fragmente gepostet sind, ist das wohl der Destruktor von MainWindow. Dort gehört dann delete m_audioRecorder;hinein.

      Eine stabile und einfache Variante, die ich gerne verwende, ist std::unique_ptr. Damit braucht man sich um's Löschen nicht mehr zu kümmern.

      Deklaration im header:
      std::unique_ptr<AudioRecorder> m_audioRecorder;

      Implementierung:
      m_audioRecorder.reset(new AudioRecorder);

      ad Frage 2)
      Verstehe ich nicht ganz. ui-> ist nur in der Ui-Klasse bekannt. Die Kommunikation sollte über Signals/Slots erfolgen.
      Wie die aussehen sollen - das sprengt diesen Rahmen etwas.

      Software Engineer
      The Qt Company, Oslo

      1 Reply Last reply Reply Quote 2
      • JonB
        JonB @Axel Spoerl last edited by

        @Axel-Spoerl said in Zugriff auf Methoden anderer Klassen:

        const bool success = connect(...);
        Q_ASSERT(success).

        [Auf Englisch, entschuldigung :) ]
        This bothered me, having to write 2 lines for each such statement. What we want is something which always evaluates/executes its argument (unlike Q_ASSERT() which may not), but only bothers to test the result and fail in debug mode (like Q_ASSERT()). Turns out

        Q_ASSUME(connect(...));
        

        does just this :)

        1 Reply Last reply Reply Quote 1
        • Axel Spoerl
          Axel Spoerl last edited by

          Nice find!

          Software Engineer
          The Qt Company, Oslo

          1 Reply Last reply Reply Quote 0
          • M
            MHage last edited by

            Hallo,

            ist nun schon eine Weile her, kämpfe aber noch immer mit meinem Problem.
            Daher möchte ich das jetzt nochmal aufgreifen.

            Ich möchte auf Objekte auf dem Form MainWindow zugreifen.
            Habe jetzt folgendes deklariert:

            class MainWindow : public QMainWindow
            {
                Q_OBJECT
            
            public:
                MainWindow(QWidget *parent = nullptr);
                    ~MainWindow();
            
            public slots:
                QStatusBar statusbar();
                QPushButton recordButton();
                QPushButton pauseButton();
                QComboBox *bitrateBox();
                QVBoxLayout levelsLayout();
                QSlider qualitySlider();
                QRadioButton constantQualityRadioButton();
            
            
            private slots:
                void on_pushButton_clicked();
                void on_actionAufnahmeparameter_triggered();
            
            
            
            private:
                Ui::MainWindow *ui;
                AudioRecorder *m_audioRecorder = nullptr;
                void clearAudioLevels();
            
            };
            #endif // MAINWINDOW_H
            

            Auf die public_slots möchte ich von der audiorecorder.cpp zugreifen.

            Dazu habe ich dort folgendes deklariert:

            audiorecorder.h (auszugsweise)

            private:
            MainWindow *m_mainWindow = nullptr;
            

            audiorecorder.cpp (auszugsweise)

            AudioRecorder::AudioRecorder(QWidget *parent) :
                QDialog(parent),
                ui(new Ui::AudioRecorder)
            {
                ui->setupUi(this);
            
                m_audioRecorder = new QAudioRecorder(this);
                m_probe = new QAudioProbe(this);
                connect(m_probe, &QAudioProbe::audioBufferProbed, this, &AudioRecorder::processBuffer);
                m_probe->setSource(m_audioRecorder);
            
                m_mainWindow = new QMainWindow(MainWindow);
            }
            
            AudioRecorder::~AudioRecorder()
            {
                delete ui;
                delete m_mainWindow;
            }
            
            void AudioRecorder::onStateChanged(QMediaRecorder::State state)
            {
                switch (state) {
                case QMediaRecorder::RecordingState:
                    //ui->recordButton->setText(tr("Stop"));
                    //ui->pauseButton->setText(tr("Pause"));
                    m_mainWindow->recordButton().setText(tr("Stop"));
                    m_mainWindow->pauseButton().setText(tr("Pause"));
                    break;
                case QMediaRecorder::PausedState:
                    //ui->recordButton->setText(tr("Stop"));
                    //ui->pauseButton->setText(tr("Resume"));
                    m_mainWindow->recordButton().setText(tr("Stop"));
                    m_mainWindow->pauseButton().setText(tr("Resume"));
                    break;
                case QMediaRecorder::StoppedState:
                    //ui->recordButton->setText(tr("Record"));
                    //ui->pauseButton->setText(tr("Pause"));
                    m_mainWindow->recordButton().setText(tr("Stop"));
                    m_mainWindow->pauseButton().setText(tr("Pause"));
                    break;
                }
            
                //ui->pauseButton->setEnabled(m_audioRecorder->state() != QMediaRecorder::StoppedState);
                m_mainWindow->pauseButton().setEnabled(m_audioRecorder->state() != QMediaRecorder::StoppedState);
            }
            

            Ich kann nun, wie man in der Funktion "onStateChanged" beispielhaft sehen kann, auf die Objekte von MainWindow zugreifen.

            Es wird auch nichts als Fehler oder Problem markiert. Sieht erstmal schön aus.
            Lässt sich nur leider nicht kompilieren. Bekomme folgende Fehlermeldung:

            audiorecorder.h:57: Fehler: ‘MainWindow’ does not name a type; did you mean ‘QMainWindow’?
            In file included from mainwindow.h:17,
                             from mainwindow.cpp:1:
            audiorecorder.h:57:5: error: ‘MainWindow’ does not name a type; did you mean ‘QMainWindow’?
               57 |     MainWindow *m_mainWindow = nullptr;
                  |     ^~~~~~~~~~
                  |     QMainWindow
            
            
            mainwindow.cpp:11: Fehler: expected primary-expression before ‘)’ token
            mainwindow.cpp:11:55: error: expected primary-expression before ‘)’ token
               11 |     m_audioRecorder = new QAudioRecorder(AudioRecorder);
                  |                                                       ^
            
            mainwindow.h:49: Fehler: ‘AudioRecorder’ does not name a type; did you mean ‘QAudioRecorder’?
            In file included from audiorecorder.h:13,
                             from audiorecorder.cpp:1:
            mainwindow.h:49:5: error: ‘AudioRecorder’ does not name a type; did you mean ‘QAudioRecorder’?
               49 |     AudioRecorder *m_audioRecorder = nullptr;
                  |     ^~~~~~~~~~~~~
                  |     QAudioRecorder
            
            
            
            audiorecorder.cpp:25: Fehler: expected primary-expression before ‘)’ token
            audiorecorder.cpp:25:46: error: expected primary-expression before ‘)’ token
               25 |     m_mainWindow = new QMainWindow(MainWindow);
                  |                                              ^
            
            

            Ich habe zwar Geduld, aber nach zwei Wochen ohne Erfolg hoffe ich auf ein wenig Hilfe von euch...

            VG
            Matze

            1 Reply Last reply Reply Quote 0
            • Axel Spoerl
              Axel Spoerl last edited by Axel Spoerl

              Bitte poste alle .cpp und .h files vollständig.
              Das Problem liest sich wie rekursive #include statements. Das bekommen wir in den Griff.
              LG
              Axel

              Software Engineer
              The Qt Company, Oslo

              1 Reply Last reply Reply Quote 0
              • J.Hilk
                J.Hilk Moderators last edited by

                @MHage said in Zugriff auf Methoden anderer Klassen:

                in MainWindow.h hast du

                AudioRecorder *m_audioRecorder = nullptr;

                in AudioRecorder hast du

                m_mainWindow = new QMainWindow(MainWindow);

                hier stimmt was hinten und vorne nicht und wenn es kompilieren würde, fürchte ich gehst du davon aus, dass du nur 1 MainWindow Instance hast, anstatt 2.

                Es sieht für mich so aus, als ob dein AudioRecorder instance in MainWindow instanziert wird. So weit so gut, dann brauchst du entweder Setters in AudioRecorder die du von deiner MainWindow instance aus fütterst oder du kommunizierst via Signals und Slots zwischen den beiden Instanzen. Was auch prinzipiell der bessere Weg ist. Deutlich weniger Spaghetti dann

                Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct

                Qt Needs YOUR vote: https://bugreports.qt.io/browse/QTQAINFRA-4121


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                A: It's blue light.
                Q: What does it do?
                A: It turns blue.

                1 Reply Last reply Reply Quote 1
                • M
                  MHage last edited by MHage

                  Das lässt hoffen. Ich habe nämlich komplett den Faden verloren...

                  mainwindow.h

                  #ifndef MAINWINDOW_H
                  #define MAINWINDOW_H
                  
                  #include <QMainWindow>
                  #include <QUrl>
                  #include <QDir>
                  #include <QFileDialog>
                  #include <QStandardPaths>
                  #include <QObject>
                  #include <QMultimedia>
                  #include <QAudioRecorder>
                  #include <QMediaRecorder>
                  #include <QSlider>
                  #include <QRadioButton>
                  
                  #include "audiodevicesbase.h"
                  #include "audiorecorder.h"
                  
                  QT_BEGIN_NAMESPACE
                  namespace Ui { class MainWindow; }
                  QT_END_NAMESPACE
                  
                  class MainWindow : public QMainWindow
                  {
                      Q_OBJECT
                  
                  public:
                      MainWindow(QWidget *parent = nullptr);
                          ~MainWindow();
                  
                  public slots:
                      QStatusBar statusbar();
                      QPushButton recordButton();
                      QPushButton pauseButton();
                      QComboBox *bitrateBox();
                      QVBoxLayout levelsLayout();
                      QSlider qualitySlider();
                      QRadioButton constantQualityRadioButton();
                  
                  
                  private slots:
                      void on_pushButton_clicked();
                      void on_actionAufnahmeparameter_triggered();
                  
                  
                  
                  private:
                      Ui::MainWindow *ui;
                      AudioRecorder *m_audioRecorder = nullptr;
                      void clearAudioLevels();
                  
                  };
                  #endif // MAINWINDOW_H
                  
                  

                  mainwoindow.cpp

                  #include "mainwindow.h"
                  #include "ui_mainwindow.h"
                  
                  
                  
                  MainWindow::MainWindow(QWidget *parent)
                      : QMainWindow(parent)
                      , ui(new Ui::MainWindow)
                  {
                      ui->setupUi(this);
                      m_audioRecorder = new QAudioRecorder(AudioRecorder);
                  
                      //connect(ui->constantQualityRadioButton, &QRadioButton::toggled, this, &MainWindow::setEnabled);
                      //connect(ui->constantBitrateRadioButton, &QRadioButton::toggled, this, &MainWindow::setEnabled);
                  
                      //Q_ASSUME(connect(ui->actionSpeichern, &QMenuBar::triggered, audioRecorder, &AudioRecorder::setOutputLocation));
                      Q_ASSUME(connect(ui->outputButton, &QPushButton::clicked, m_audioRecorder, &AudioRecorder::setOutputLocation));
                      Q_ASSUME(connect(ui->recordButton, &QPushButton::clicked, m_audioRecorder, &AudioRecorder::toggleRecord));
                      Q_ASSUME(connect(ui->pauseButton, &QPushButton::clicked, m_audioRecorder, &AudioRecorder::togglePause));
                  
                      //quality
                      ui->qualitySlider->setRange(0, int(QMultimedia::VeryHighQuality));
                      ui->qualitySlider->setValue(int(QMultimedia::NormalQuality));
                  
                      //bitrates:
                      ui->bitrateBox->addItem(tr("Default"), QVariant(0));
                      ui->bitrateBox->addItem(QStringLiteral("32000"), QVariant(32000));
                      ui->bitrateBox->addItem(QStringLiteral("64000"), QVariant(64000));
                      ui->bitrateBox->addItem(QStringLiteral("96000"), QVariant(96000));
                      ui->bitrateBox->addItem(QStringLiteral("128000"), QVariant(128000));
                  }
                  
                  
                  MainWindow::~MainWindow()
                  {
                      delete ui;
                      delete m_audioRecorder;
                  }
                  

                  audiorecorder.h

                  #ifndef AUDIORECORDER_H
                  #define AUDIORECORDER_H
                  
                  #include <QUrl>
                  #include <QAudioProbe>
                  #include <QAudioRecorder>
                  #include <QMediaRecorder>
                  #include <QDir>
                  #include <QFileDialog>
                  #include <QStandardPaths>
                  #include <QDialog>
                  
                  #include "mainwindow.h"
                  
                  
                  QT_BEGIN_NAMESPACE
                  namespace Ui { class AudioRecorder; }
                  class QAudioRecorder;
                  class QAudioProbe;
                  class QAudioBuffer;
                  QT_END_NAMESPACE
                  
                  class AudioLevel;
                  
                  
                  class AudioRecorder : public QDialog
                  {
                      Q_OBJECT
                  
                  public:
                      explicit AudioRecorder(QWidget *parent = nullptr);
                      ~AudioRecorder();
                  
                  public slots:
                      void processBuffer(const QAudioBuffer&);
                  
                      void setOutputLocation();
                      void togglePause();
                      void toggleRecord();
                  
                      void updateStatus(QMediaRecorder::Status);
                      void onStateChanged(QMediaRecorder::State);
                      void updateProgress(qint64 pos);
                      void displayErrorMessage();
                  
                  private slots:
                  
                  
                  private:
                  
                      QAudioRecorder *m_audioRecorder = nullptr;
                      bool m_outputLocationSet = false;
                      QAudioProbe *m_probe = nullptr;
                      QList<AudioLevel*> m_audioLevels;
                  
                      void clearAudioLevels();
                      MainWindow *m_mainWindow = nullptr;
                  
                      Ui::AudioRecorder *ui = nullptr;
                  };
                  
                  #endif // AUDIORECORDER_H
                  
                  

                  audiorecorder.cpp

                  #include "audiorecorder.h"
                  #include "audiolevel.h"
                  #include "ui_audiorecorder.h"
                  
                  #include "mainwindow.h"
                  #include "ui_mainwindow.h"
                  
                  static qreal getPeakValue(const QAudioFormat &format);
                  static QVector<qreal> getBufferLevels(const QAudioBuffer &buffer);
                  
                  template <class T>
                  static QVector<qreal> getBufferLevels(const T *buffer, int frames, int channels);
                  
                  AudioRecorder::AudioRecorder(QWidget *parent) :
                      QDialog(parent),
                      ui(new Ui::AudioRecorder)
                  {
                      ui->setupUi(this);
                  
                      m_audioRecorder = new QAudioRecorder(this);
                      m_probe = new QAudioProbe(this);
                      connect(m_probe, &QAudioProbe::audioBufferProbed, this, &AudioRecorder::processBuffer);
                      m_probe->setSource(m_audioRecorder);
                  
                      m_mainWindow = new QMainWindow(MainWindow);
                  
                      //audio devices
                      ui->audioDeviceBox->addItem(tr("Default"), QVariant(QString()));
                      for (auto &device: m_audioRecorder->audioInputs()) {
                          ui->audioDeviceBox->addItem(device, QVariant(device));
                      }
                  
                      //audio codecs
                      ui->audioCodecBox->addItem(tr("Default"), QVariant(QString()));
                      for (auto &codecName: m_audioRecorder->supportedAudioCodecs()) {
                          ui->audioCodecBox->addItem(codecName, QVariant(codecName));
                      }
                  
                      //containers
                      ui->containerBox->addItem(tr("Default"), QVariant(QString()));
                      for (auto &containerName: m_audioRecorder->supportedContainers()) {
                          ui->containerBox->addItem(containerName, QVariant(containerName));
                      }
                  
                      //sample rate
                      ui->sampleRateBox->addItem(tr("Default"), QVariant(0));
                      for (int sampleRate: m_audioRecorder->supportedAudioSampleRates()) {
                          ui->sampleRateBox->addItem(QString::number(sampleRate), QVariant(
                                  sampleRate));
                      }
                  
                      //channels
                      ui->channelsBox->addItem(tr("Default"), QVariant(-1));
                      ui->channelsBox->addItem(QStringLiteral("1"), QVariant(1));
                      ui->channelsBox->addItem(QStringLiteral("2"), QVariant(2));
                      ui->channelsBox->addItem(QStringLiteral("4"), QVariant(4));
                  
                      /*
                      //quality
                      ui->qualitySlider->setRange(0, int(QMultimedia::VeryHighQuality));
                      ui->qualitySlider->setValue(int(QMultimedia::NormalQuality));
                  
                      //bitrates:
                      ui->bitrateBox->addItem(tr("Default"), QVariant(0));
                      ui->bitrateBox->addItem(QStringLiteral("32000"), QVariant(32000));
                      ui->bitrateBox->addItem(QStringLiteral("64000"), QVariant(64000));
                      ui->bitrateBox->addItem(QStringLiteral("96000"), QVariant(96000));
                      ui->bitrateBox->addItem(QStringLiteral("128000"), QVariant(128000));
                      */
                  
                      connect(m_audioRecorder, &QAudioRecorder::durationChanged, this, &AudioRecorder::updateProgress);
                      connect(m_audioRecorder, &QAudioRecorder::durationChanged, this, &AudioRecorder::updateProgress);
                      connect(m_audioRecorder, &QAudioRecorder::statusChanged, this, &AudioRecorder::updateStatus);
                      connect(m_audioRecorder, &QAudioRecorder::stateChanged, this, &AudioRecorder::onStateChanged);
                      connect(m_audioRecorder, QOverload<QMediaRecorder::Error>::of(&QAudioRecorder::error), this, &AudioRecorder::displayErrorMessage);
                  }
                  
                  AudioRecorder::~AudioRecorder()
                  {
                      delete ui;
                      delete m_mainWindow;
                  }
                  
                  
                  void AudioRecorder::updateProgress(qint64 duration)
                  {
                      if (m_audioRecorder->error() != QMediaRecorder::NoError || duration < 2000)
                          return;
                  
                      //ui->statusbar->showMessage(tr("Recorded %1 sec").arg(duration / 1000));
                      m_mainWindow->statusbar().showMessage(tr("Recorded %1 sec").arg(duration / 1000));
                  }
                  
                  void AudioRecorder::updateStatus(QMediaRecorder::Status status)
                  {
                      QString statusMessage;
                  
                      switch (status) {
                      case QMediaRecorder::RecordingStatus:
                          statusMessage = tr("Recording to %1").arg(m_audioRecorder->actualLocation().toString());
                          break;
                      case QMediaRecorder::PausedStatus:
                          clearAudioLevels();
                          statusMessage = tr("Paused");
                          break;
                      case QMediaRecorder::UnloadedStatus:
                      case QMediaRecorder::LoadedStatus:
                          clearAudioLevels();
                          statusMessage = tr("Stopped");
                      default:
                          break;
                      }
                  
                      if (m_audioRecorder->error() == QMediaRecorder::NoError)
                          //ui->statusbar->showMessage(statusMessage);
                          m_mainWindow->statusbar().showMessage(statusMessage);
                  }
                  
                  void AudioRecorder::onStateChanged(QMediaRecorder::State state)
                  {
                      switch (state) {
                      case QMediaRecorder::RecordingState:
                          //ui->recordButton->setText(tr("Stop"));
                          //ui->pauseButton->setText(tr("Pause"));
                          m_mainWindow->recordButton().setText(tr("Stop"));
                          m_mainWindow->pauseButton().setText(tr("Pause"));
                          break;
                      case QMediaRecorder::PausedState:
                          //ui->recordButton->setText(tr("Stop"));
                          //ui->pauseButton->setText(tr("Resume"));
                          m_mainWindow->recordButton().setText(tr("Stop"));
                          m_mainWindow->pauseButton().setText(tr("Resume"));
                          break;
                      case QMediaRecorder::StoppedState:
                          //ui->recordButton->setText(tr("Record"));
                          //ui->pauseButton->setText(tr("Pause"));
                          m_mainWindow->recordButton().setText(tr("Stop"));
                          m_mainWindow->pauseButton().setText(tr("Pause"));
                          break;
                      }
                  
                      //ui->pauseButton->setEnabled(m_audioRecorder->state() != QMediaRecorder::StoppedState);
                      m_mainWindow->pauseButton().setEnabled(m_audioRecorder->state() != QMediaRecorder::StoppedState);
                  }
                  
                  static QVariant boxValue(const QComboBox *box)
                  {
                      int idx = box->currentIndex();
                      if (idx == -1)
                          return QVariant();
                  
                      return box->itemData(idx);
                  }
                  
                  void AudioRecorder::toggleRecord()
                  {
                      if (m_audioRecorder->state() == QMediaRecorder::StoppedState) {
                          m_audioRecorder->setAudioInput(boxValue(ui->audioDeviceBox).toString());
                  
                          QAudioEncoderSettings settings;
                          settings.setCodec(boxValue(ui->audioCodecBox).toString());
                          settings.setSampleRate(boxValue(ui->sampleRateBox).toInt());
                          //settings.setBitRate(boxValue(ui->bitrateBox).toInt());
                          settings.setBitRate(boxValue(m_mainWindow->bitrateBox()).toInt());
                  
                          settings.setChannelCount(boxValue(ui->channelsBox).toInt());
                          //settings.setQuality(QMultimedia::EncodingQuality(ui->qualitySlider->value()));
                          settings.setQuality(QMultimedia::EncodingQuality(m_mainWindow->qualitySlider().value()));
                          //settings.setEncodingMode(ui->constantQualityRadioButton->isChecked() ?
                          //                         QMultimedia::ConstantQualityEncoding :
                          //                         QMultimedia::ConstantBitRateEncoding);
                          settings.setEncodingMode(m_mainWindow->constantQualityRadioButton().isChecked() ?
                                                   QMultimedia::ConstantQualityEncoding :
                                                   QMultimedia::ConstantBitRateEncoding);
                  
                          QString container = boxValue(ui->containerBox).toString();
                  
                          m_audioRecorder->setEncodingSettings(settings, QVideoEncoderSettings(), container);
                          m_audioRecorder->record();
                      }
                      else {
                          m_audioRecorder->stop();
                      }
                  }
                  
                  void AudioRecorder::togglePause()
                  {
                      if (m_audioRecorder->state() != QMediaRecorder::PausedState)
                          m_audioRecorder->pause();
                      else
                          m_audioRecorder->record();
                  }
                  
                  void AudioRecorder::setOutputLocation()
                  {
                  #ifdef Q_OS_WINRT
                      // UWP does not allow to store outside the sandbox
                      const QString cacheDir = QStandardPaths::writableLocation(QStandardPaths::CacheLocation);
                      if (!QDir().mkpath(cacheDir)) {
                          qWarning() << "Failed to create cache directory";
                          return;
                      }
                      QString fileName = cacheDir + QLatin1String("/output.wav");
                  #else
                      QString fileName = QFileDialog::getSaveFileName();
                  #endif
                      m_audioRecorder->setOutputLocation(QUrl::fromLocalFile(fileName));
                      m_outputLocationSet = true;
                  }
                  
                  
                  void AudioRecorder::displayErrorMessage()
                  {
                      //ui->statusbar->showMessage(m_audioRecorder->errorString());
                      m_mainWindow->statusbar().showMessage(m_audioRecorder->errorString());
                  }
                  
                  void AudioRecorder::clearAudioLevels()
                  {
                      for (int i = 0; i < m_audioLevels.size(); ++i)
                          m_audioLevels.at(i)->setLevel(0);
                  }
                  
                  // This function returns the maximum possible sample value for a given audio format
                  qreal getPeakValue(const QAudioFormat& format)
                  {
                      // Note: Only the most common sample formats are supported
                      if (!format.isValid())
                          return qreal(0);
                  
                      if (format.codec() != "audio/pcm")
                          return qreal(0);
                  
                      switch (format.sampleType()) {
                      case QAudioFormat::Unknown:
                          break;
                      case QAudioFormat::Float:
                          if (format.sampleSize() != 32) // other sample formats are not supported
                              return qreal(0);
                          return qreal(1.00003);
                      case QAudioFormat::SignedInt:
                          if (format.sampleSize() == 32)
                              return qreal(INT_MAX);
                          if (format.sampleSize() == 16)
                              return qreal(SHRT_MAX);
                          if (format.sampleSize() == 8)
                              return qreal(CHAR_MAX);
                          break;
                      case QAudioFormat::UnSignedInt:
                          if (format.sampleSize() == 32)
                              return qreal(UINT_MAX);
                          if (format.sampleSize() == 16)
                              return qreal(USHRT_MAX);
                          if (format.sampleSize() == 8)
                              return qreal(UCHAR_MAX);
                          break;
                      }
                  
                      return qreal(0);
                  }
                  
                  // returns the audio level for each channel
                  QVector<qreal> getBufferLevels(const QAudioBuffer& buffer)
                  {
                      QVector<qreal> values;
                  
                      if (!buffer.format().isValid() || buffer.format().byteOrder() != QAudioFormat::LittleEndian)
                          return values;
                  
                      if (buffer.format().codec() != "audio/pcm")
                          return values;
                  
                      int channelCount = buffer.format().channelCount();
                      values.fill(0, channelCount);
                      qreal peak_value = getPeakValue(buffer.format());
                      if (qFuzzyCompare(peak_value, qreal(0)))
                          return values;
                  
                      switch (buffer.format().sampleType()) {
                      case QAudioFormat::Unknown:
                      case QAudioFormat::UnSignedInt:
                          if (buffer.format().sampleSize() == 32)
                              values = getBufferLevels(buffer.constData<quint32>(), buffer.frameCount(), channelCount);
                          if (buffer.format().sampleSize() == 16)
                              values = getBufferLevels(buffer.constData<quint16>(), buffer.frameCount(), channelCount);
                          if (buffer.format().sampleSize() == 8)
                              values = getBufferLevels(buffer.constData<quint8>(), buffer.frameCount(), channelCount);
                          for (int i = 0; i < values.size(); ++i)
                              values[i] = qAbs(values.at(i) - peak_value / 2) / (peak_value / 2);
                          break;
                      case QAudioFormat::Float:
                          if (buffer.format().sampleSize() == 32) {
                              values = getBufferLevels(buffer.constData<float>(), buffer.frameCount(), channelCount);
                              for (int i = 0; i < values.size(); ++i)
                                  values[i] /= peak_value;
                          }
                          break;
                      case QAudioFormat::SignedInt:
                          if (buffer.format().sampleSize() == 32)
                              values = getBufferLevels(buffer.constData<qint32>(), buffer.frameCount(), channelCount);
                          if (buffer.format().sampleSize() == 16)
                              values = getBufferLevels(buffer.constData<qint16>(), buffer.frameCount(), channelCount);
                          if (buffer.format().sampleSize() == 8)
                              values = getBufferLevels(buffer.constData<qint8>(), buffer.frameCount(), channelCount);
                          for (int i = 0; i < values.size(); ++i)
                              values[i] /= peak_value;
                          break;
                      }
                  
                      return values;
                  }
                  
                  template <class T>
                  QVector<qreal> getBufferLevels(const T *buffer, int frames, int channels)
                  {
                      QVector<qreal> max_values;
                      max_values.fill(0, channels);
                  
                      for (int i = 0; i < frames; ++i) {
                          for (int j = 0; j < channels; ++j) {
                              qreal value = qAbs(qreal(buffer[i * channels + j]));
                              if (value > max_values.at(j))
                                  max_values.replace(j, value);
                          }
                      }
                  
                      return max_values;
                  }
                  
                  void AudioRecorder::processBuffer(const QAudioBuffer& buffer)
                  {
                      if (m_audioLevels.count() != buffer.format().channelCount()) {
                          qDeleteAll(m_audioLevels);
                          m_audioLevels.clear();
                          for (int i = 0; i < buffer.format().channelCount(); ++i) {
                              AudioLevel *level = new AudioLevel(ui->centralwidget);
                              m_audioLevels.append(level);
                              //ui->levelsLayout->addWidget(level);
                              m_mainWindow->levelsLayout().addWidget(level);
                          }
                      }
                  
                      QVector<qreal> levels = getBufferLevels(buffer);
                      for (int i = 0; i < levels.count(); ++i)
                          m_audioLevels.at(i)->setLevel(levels.at(i));
                  }
                  
                  
                  
                  JonB Pl45m4 2 Replies Last reply Reply Quote 0
                  • Axel Spoerl
                    Axel Spoerl last edited by Axel Spoerl

                    Ein Problem ist, dass sich audiorecorder.hund mainwindow.h gegenseitig inkludieren.
                    Beim Kompilieren greift der include guard am Beginn der Dateien und der Rest steht in der Fehlermeldung.

                    Das Problem lässt sich lösen, indem in mainwindow.h das #include <audiorecorder.h> durch eine forward-declaration ersetzt wird: class AudioRecorder; Das entfernte include statement muss dann in mainwindow.cpp am Anfang eingefügt werden.

                    Da die Datei audiolevel.h nicht gepostet ist, lässt sich nicht beurteilen, ob sie weitere Probleme enthält und ggfs. den o.g. Lösungsweg zunichte macht.

                    Software Engineer
                    The Qt Company, Oslo

                    1 Reply Last reply Reply Quote 1
                    • JonB
                      JonB @MHage last edited by JonB

                      @MHage said in Zugriff auf Methoden anderer Klassen:

                      audiorecorder.cpp

                      #include "mainwindow.h"
                      #include "ui_mainwindow.h"

                      Zusätzlich: Sie sollten nicht mainwindow.h, und sicher nicht ui_mainwindow.h, in jeder Datei außer mainwindow.cpp inkludieren.

                      m_mainWindow->statusbar().showMessage(statusMessage);

                      Eine Möglichkeit besteht darin, stattdessen ein Signal zu senden.

                      1 Reply Last reply Reply Quote 2
                      • Pl45m4
                        Pl45m4 @MHage last edited by Pl45m4

                        @MHage

                        So wie ich das sehe, gibt es auch gar keinen Grund m_mainWindow in AudioRecorder zu haben. Wie @JonB sagte, für alle Zugriffe auf die UI bzw. das MainWindow besser Signale senden und die Änderung in deiner MainWindow Klasse durchführen.

                        Deine Destruktoren sind nämlich auch nicht ganz so toll :)

                        MainWindow::~MainWindow()
                        {
                            delete ui;
                            delete m_audioRecorder;
                        }
                        
                        AudioRecorder::~AudioRecorder()
                        {
                            delete ui;
                            delete m_mainWindow;
                        }
                        

                        Das sollte, je nach Parent-Child-Struktur, eigentlich immer irgendwann zu einem Crash führen.


                        If debugging is the process of removing software bugs, then programming must be the process of putting them in.

                        ~E. W. Dijkstra

                        1 Reply Last reply Reply Quote 1
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