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QML Scatter3D series: base gradient along different axis

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  • A Offline
    A Offline
    adrianf0
    wrote on last edited by
    #1

    Hi,
    How to change the axis along which the base gradient is applied. I think by default it's the Y axis, I would like to have it along the Z axis.
    I know, I could rotate the scene to swap axes, but then I would need to change calculation of data points which I would like to avoid.

    Regards,
    Adrian

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