Graphics in Qt 6.0: QRhi, Qt Quick, Qt Quick 3D
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https://www.qt.io/blog/graphics-in-qt-6.0-qrhi-qt-quick-qt-quick-3d
I checked this blog and it mentioned that in Qt 6, using RHI Get tons of performance optimizations.
QRhi, the Qt Rendering Hardware Interface, is Qt's internal graphics abstraction when 3D APIs, such as OpenGL, Vulkan, Metal, and Direct 3D, are involved. Compared to 5.15, the main improvements in 6.0 are a lot of polishing fixes here and there , and, most importantly, a large set of performance optimizations.
What does Qt do for performance optimization? What kind of performance gains will I get, I'm thinking about migrating from Qt5 to Qt6, I'd like to know this so I can make up my mind.
In addition, I want to say that QRHI is mentioned in another blog, The primary motivation behind this is not gaining performance. So I am confused.
https://www.qt.io/blog/qt-quick-on-vulkan-metal-direct3d