Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Search
  • Get Qt Extensions
  • Unsolved
Collapse
Brand Logo
  1. Home
  2. Qt Development
  3. QML and Qt Quick
  4. Graphics in Qt 6.0: QRhi, Qt Quick, Qt Quick 3D
Forum Updated to NodeBB v4.3 + New Features

Graphics in Qt 6.0: QRhi, Qt Quick, Qt Quick 3D

Scheduled Pinned Locked Moved Unsolved QML and Qt Quick
1 Posts 1 Posters 306 Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • T Offline
    T Offline
    Tang Haixiang
    wrote on last edited by Tang Haixiang
    #1

    https://www.qt.io/blog/graphics-in-qt-6.0-qrhi-qt-quick-qt-quick-3d

    I checked this blog and it mentioned that in Qt 6, using RHI Get tons of performance optimizations.

    QRhi, the Qt Rendering Hardware Interface, is Qt's internal graphics abstraction when 3D APIs, such as OpenGL, Vulkan, Metal, and Direct 3D, are involved. Compared to 5.15, the main improvements in 6.0 are a lot of polishing fixes here and there , and, most importantly, a large set of performance optimizations.

    What does Qt do for performance optimization? What kind of performance gains will I get, I'm thinking about migrating from Qt5 to Qt6, I'd like to know this so I can make up my mind.

    In addition, I want to say that QRHI is mentioned in another blog, The primary motivation behind this is not gaining performance. So I am confused.
    https://www.qt.io/blog/qt-quick-on-vulkan-metal-direct3d

    1 Reply Last reply
    0

    • Login

    • Login or register to search.
    • First post
      Last post
    0
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Search
    • Get Qt Extensions
    • Unsolved