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how to solve QGraphicsscene memory leak

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  • H Offline
    H Offline
    H_AND_K
    wrote on last edited by
    #1

    Hi, I have a question for you. Use the official Demo Chip example

    Set setItemIndexMethod(QGraphicsScene::NoIndex) in QGraphicsScene; And set shortcuts to add and remove QGraphicsItem, but found that memory kept growing.
    Please look at my code:

    MainWindow::MainWindow(QWidget *parent)
       : QWidget(parent), scene(new QGraphicsScene(this))
       , h1Splitter(new QSplitter(this)), h2Splitter(new QSplitter(this))
    {
       scene->setItemIndexMethod(QGraphicsScene::NoIndex);
       populateScene();
    
       QSplitter *vSplitter = new QSplitter;
       vSplitter->setOrientation(Qt::Vertical);
       vSplitter->addWidget(h1Splitter);
       vSplitter->addWidget(h2Splitter);
    
       View *view = new View("Top left view");
       view->view()->setScene(scene);
       h1Splitter->addWidget(view);
    
       view = new View("Top right view");
       view->view()->setScene(scene);
       h1Splitter->addWidget(view);
    
       view = new View("Bottom left view");
       view->view()->setScene(scene);
       h2Splitter->addWidget(view);
    
       view = new View("Bottom right view");
       view->view()->setScene(scene);
       h2Splitter->addWidget(view);
    
       QHBoxLayout *layout = new QHBoxLayout;
       layout->addWidget(vSplitter);
       setLayout(layout);
    
       setWindowTitle(tr("Chip Example"));
    }
    
    void MainWindow::keyPressEvent(QKeyEvent *event)
    {
       if(event->key() == Qt::Key_D && event->modifiers()== Qt::CTRL)
       {
           scene->clear();
       }
       if(event->key() == Qt::Key_N && event->modifiers()== Qt::CTRL)
       {
           populateScene();
       }
    }
    
    void MainWindow::populateScene()
    {
       QImage image(":/qt4logo.png");
       scene->clear();
       qInfo()<<"item size:" << scene->items().size();
       // Populate scene
       int xx = 0;
       int nitems = 0;
       for (int i = -11000; i < 11000; i += 110) {
           ++xx;
           int yy = 0;
           for (int j = -7000; j < 5000; j += 70) {
               ++yy;
               qreal x = (i + 11000) / 22000.0;
               qreal y = (j + 7000) / 14000.0;
    
               QColor color(image.pixel(int(image.width() * x), int(image.height() * y)));
               QGraphicsItem *item = new Chip(color, xx, yy);
               item->setPos(QPointF(i, j));
               scene->addItem(item);
    
              ++nitems;
          }
       }
    }
    
    
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    • H Offline
      H Offline
      H_AND_K
      wrote on last edited by
      #2

      We used the Qt 5.15.2 MSVC compiler and tested the demo with the keystroke Sprite and found memory growth.

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