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  4. Hi, can anyone assist me with an assisgnment I'm working on....it entails coding a basic NPC with the associated networking on C++
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Hi, can anyone assist me with an assisgnment I'm working on....it entails coding a basic NPC with the associated networking on C++

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  • SGaistS Offline
    SGaistS Offline
    SGaist
    Lifetime Qt Champion
    wrote on last edited by
    #2

    Hi and welcome to devnet,

    For which game do you need that NPC ?

    Interested in AI ? www.idiap.ch
    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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    • L Offline
      L Offline
      LaylaN
      wrote on last edited by
      #3

      Hi

      I'm trying to design a simple Uno game, put I have no idea how to approach the NPC with multiplayer....I'm not sure if I should approach it as a networking topic or not

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      • SGaistS Offline
        SGaistS Offline
        SGaist
        Lifetime Qt Champion
        wrote on last edited by
        #4

        So you basically need to implement the AI part of the game.

        The networking part is completely unrelated to that. It is just a mean for players to join the game. The AI shall not care whether it's playing against local or remote players.

        Interested in AI ? www.idiap.ch
        Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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        • L Offline
          L Offline
          LaylaN
          wrote on last edited by
          #5

          So I should treat it as a separate entity from the the players' actions?

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          • SGaistS Offline
            SGaistS Offline
            SGaist
            Lifetime Qt Champion
            wrote on last edited by
            #6

            That's a bit the goal of a NPC, it's independent of the player and will react based on what they do.

            Interested in AI ? www.idiap.ch
            Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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            • fcarneyF Offline
              fcarneyF Offline
              fcarney
              wrote on last edited by
              #7

              You might consider making a player object. Then make an npc object that derives from the player object. So it appears like a player to game itself.

              C++ is a perfectly valid school of magic.

              L 1 Reply Last reply
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              • SGaistS SGaist

                That's a bit the goal of a NPC, it's independent of the player and will react based on what they do.

                L Offline
                L Offline
                LaylaN
                wrote on last edited by
                #8

                @SGaist I was having troubles on how to co-ordinate players turns over a network

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                • fcarneyF fcarney

                  You might consider making a player object. Then make an npc object that derives from the player object. So it appears like a player to game itself.

                  L Offline
                  L Offline
                  LaylaN
                  wrote on last edited by
                  #9

                  @fcarney Thank you, I will most definitely try that. My issue lies in the actual player co-ordination

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                  • SGaistS Offline
                    SGaistS Offline
                    SGaist
                    Lifetime Qt Champion
                    wrote on last edited by
                    #10

                    How do you coordinate them locally ?

                    Interested in AI ? www.idiap.ch
                    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                    • SGaistS SGaist

                      How do you coordinate them locally ?

                      L Offline
                      L Offline
                      LaylaN
                      wrote on last edited by
                      #11

                      @SGaist I'm currently trying to use QHostAddress with QUdpSocket to allow for multiplayer, however I'm having issues. Sometimes the code builds and sometimes the code crashes. I can't understand why it does this

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                      • SGaistS Offline
                        SGaistS Offline
                        SGaist
                        Lifetime Qt Champion
                        wrote on last edited by
                        #12

                        This does not answer my question.

                        That said, why UDP ?

                        Interested in AI ? www.idiap.ch
                        Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                        • L Offline
                          L Offline
                          LaylaN
                          wrote on last edited by
                          #13

                          Apologies, I'm having troubles on how to approach the coordination (local or otherwise), how would I go about that?

                          The specifications of my assignment specifies the usage of Udp

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                          • fcarneyF Offline
                            fcarneyF Offline
                            fcarney
                            wrote on last edited by
                            #14

                            Start with the chat example: https://doc.qt.io/qt-5/examples-network.html

                            C++ is a perfectly valid school of magic.

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                            • SGaistS Offline
                              SGaistS Offline
                              SGaist
                              Lifetime Qt Champion
                              wrote on last edited by
                              #15

                              Do you already have the logic of the game working ?
                              Without that, adding a network layer does not make any sense.

                              Interested in AI ? www.idiap.ch
                              Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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