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  4. migration to cmake results in corrupt binaries

migration to cmake results in corrupt binaries

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  • D Offline
    D Offline
    django.Reinhard
    wrote on last edited by
    #1

    Hi,

    since qmake can't manage the new complexity of my project, i tried cmake.
    This was a big piece of work, because I had no idea about cmake. In the meantime the building of the application completes without errors.

    The positive changes are that the dependencies are better resolved, which is also reflected in the fact that all plugins can now be loaded. No more unresolvable externals.

    The bad news is that on loading a plugin the constructor is not executed, which means that all member pointers are not initialized (initialization is coded), which of course leads to initialization sequence errors and thus crashes.

    I have already summarized the most obvious changes in the cmake forum

    I suspect this is related to all the auto variables (e.g. CMAKE_AUTOMOC)

    Has anyone perhaps experienced something similar and knows how to fix it?

    1 Reply Last reply
    0
    • kkoehneK Offline
      kkoehneK Offline
      kkoehne
      Moderators
      wrote on last edited by
      #2

      It seems you haven't configured yet which Qt to use. Try e.g.

      sudo apt-get install qt5-default
      

      Alternatively, you can also try to call

      lupdate-qt5
      

      Director R&D, The Qt Company

      1 Reply Last reply
      0
      • D Offline
        D Offline
        django.Reinhard
        wrote on last edited by
        #3

        Thank you for your attention.

        Sure I did.

        I took me a while to get the right Qt toolkit selected. I have several toolkits installed from Qt binary installer - so no apt.
        In toplevel CMakeLists.txt I coded it like this:

        set(CMAKE_PREFIX_PATH "/opt/qt5.15/5.15.2/gcc_64" CACHE PATH "CMake search-path")
        
        find_package(Qt5 REQUIRED COMPONENTS
                     Gui
                     Widgets
                     Core
                     Sql
                     UiTools
                     Xml
                     LinguistTools
                     )
        

        cmake-gui showed that the found config files are those expected.

        1 Reply Last reply
        0
        • Christian EhrlicherC Offline
          Christian EhrlicherC Offline
          Christian Ehrlicher
          Lifetime Qt Champion
          wrote on last edited by
          #4

          @django-Reinhard said in migration to cmake results in corrupt binaries:

          The bad news is that on loading a plugin the constructor is not executed,

          CMake is a build system tool, not a compiler. So it for sure will not change anything wrt if a ctor is called or not.

          Qt Online Installer direct download: https://download.qt.io/official_releases/online_installers/
          Visit the Qt Academy at https://academy.qt.io/catalog

          D 1 Reply Last reply
          1
          • Christian EhrlicherC Christian Ehrlicher

            @django-Reinhard said in migration to cmake results in corrupt binaries:

            The bad news is that on loading a plugin the constructor is not executed,

            CMake is a build system tool, not a compiler. So it for sure will not change anything wrt if a ctor is called or not.

            D Offline
            D Offline
            django.Reinhard
            wrote on last edited by
            #5

            @Christian-Ehrlicher said in migration to cmake results in corrupt binaries:

            CMake is a build system tool, not a compiler.

            Sure!

            but how do you call it, when the same source tree built with qmake works fine and crashes when built by cmake?

            I know, that qmake and cmake are build systems. But both execute different commands at different times. And created binaries differ substantially in size.

            1 Reply Last reply
            0
            • M Offline
              M Offline
              mchinand
              wrote on last edited by
              #6

              Are you sure you're not seeing the difference in build type (release vs debug) and not strictly qmake vs cmake?

              1 Reply Last reply
              0
              • D Offline
                D Offline
                django.Reinhard
                wrote on last edited by
                #7

                Yes!

                I did not use any release build til now. At least not intentionally.

                kshegunovK 1 Reply Last reply
                1
                • D django.Reinhard

                  Yes!

                  I did not use any release build til now. At least not intentionally.

                  kshegunovK Offline
                  kshegunovK Offline
                  kshegunov
                  Moderators
                  wrote on last edited by
                  #8

                  FWIW qmake performs decently for 'complex' projects juts as well. But anyhow, if something is crashing you can almost surely say it's not the build as such - the ordinary advice holds:
                  Run in debug, extract stack traces, use QT_DEBUG_PUGINS to see how plugins are loaded and what is missing/not loading, etc.

                  Read and abide by the Qt Code of Conduct

                  D 1 Reply Last reply
                  1
                  • kshegunovK kshegunov

                    FWIW qmake performs decently for 'complex' projects juts as well. But anyhow, if something is crashing you can almost surely say it's not the build as such - the ordinary advice holds:
                    Run in debug, extract stack traces, use QT_DEBUG_PUGINS to see how plugins are loaded and what is missing/not loading, etc.

                    D Offline
                    D Offline
                    django.Reinhard
                    wrote on last edited by
                    #9

                    @kshegunov said in migration to cmake results in corrupt binaries:

                    use QT_DEBUG_PUGINS to see how plugins are loaded

                    Thanks! Didn't know that. I'll try next time.

                    Actually I'm testing with valgrind.
                    I have several occurrences of this kind:

                    ==302243== Invalid read of size 8
                    ==302243==    at 0x401D5FC: strncmp (strcmp.S:173)
                    ==302243==    by 0x400604D: is_dst (dl-load.c:209)
                    ==302243==    by 0x400861E: _dl_dst_substitute (dl-load.c:288)
                    ==302243==    by 0x40088D1: fillin_rpath.isra.0 (dl-load.c:460)
                    ==302243==    by 0x4008BE1: decompose_rpath (dl-load.c:631)
                    ==302243==    by 0x4009745: cache_rpath (dl-load.c:673)
                    ==302243==    by 0x4009745: cache_rpath (dl-load.c:654)
                    ==302243==    by 0x4009745: _dl_map_object (dl-load.c:2074)
                    ==302243==    by 0x400DDC0: openaux (dl-deps.c:64)
                    ==302243==    by 0x815C25F: _dl_catch_exception (dl-error-skeleton.c:208)
                    ==302243==    by 0x400E138: _dl_map_object_deps (dl-deps.c:248)
                    ==302243==    by 0x4013DAA: dl_open_worker (dl-open.c:571)
                    ==302243==    by 0x815C25F: _dl_catch_exception (dl-error-skeleton.c:208)
                    ==302243==    by 0x40138F9: _dl_open (dl-open.c:837)
                    ==302243==  Address 0xdffb211 is 1 bytes inside a block of size 8 alloc'd
                    ==302243==    at 0x483877F: malloc (vg_replace_malloc.c:307)
                    ==302243==    by 0x401C16A: strdup (strdup.c:42)
                    ==302243==    by 0x4008B74: decompose_rpath (dl-load.c:606)
                    ==302243==    by 0x4009745: cache_rpath (dl-load.c:673)
                    ==302243==    by 0x4009745: cache_rpath (dl-load.c:654)
                    ==302243==    by 0x4009745: _dl_map_object (dl-load.c:2074)
                    ==302243==    by 0x400DDC0: openaux (dl-deps.c:64)
                    ==302243==    by 0x815C25F: _dl_catch_exception (dl-error-skeleton.c:208)
                    ==302243==    by 0x400E138: _dl_map_object_deps (dl-deps.c:248)
                    ==302243==    by 0x4013DAA: dl_open_worker (dl-open.c:571)
                    ==302243==    by 0x815C25F: _dl_catch_exception (dl-error-skeleton.c:208)
                    ==302243==    by 0x40138F9: _dl_open (dl-open.c:837)
                    ==302243==    by 0x8802257: dlopen_doit (dlopen.c:66)
                    ==302243==    by 0x815C25F: _dl_catch_exception (dl-error-skeleton.c:208)
                    

                    I thought it happen at plugin loading, but that's not true.

                    I added QDebug messages to get rid of where that happens, but then it did not happen again.
                    Now I'm going to cleanup - let's see, if they come again then.

                    1 Reply Last reply
                    0
                    • D Offline
                      D Offline
                      django.Reinhard
                      wrote on last edited by
                      #10

                      @kshegunov said in migration to cmake results in corrupt binaries:

                      use QT_DEBUG_PUGINS to see how plugins are loaded

                      Just tried it - and I wonder: are qt toolkit plugins loaded from a different thread, or is that plugin loading related to my code?
                      Mixture of my debug messages and plugin loading messages looks a bit strange too me.
                      It would make sense, if qt provided plugins get loaded by different thread.

                      @kshegunov said in migration to cmake results in corrupt binaries:

                      FWIW qmake performs decently for 'complex' projects juts as well.

                      Depends on what you understand with "complex".
                      qmake is wonderful to start with Qt. Its easy to learn and works well (at least in the beginning).
                      It may perform well with increasing projects too, but as soon as you start with subdirectories, qmake can not handle dependencies any more.

                      In my project I have static libraries, several plugins and the application. Plugins depend on libraries, as well as the application.
                      After changes at library, qmake does not build the plugins.
                      So I always had to manually clean and rebuild subprojects.
                      That was the reason why I startet with a different build system.

                      I coded the dependencies like this:

                      src.app.depends = src/baselib
                      src.lcLib.depends = src/baselib
                      src.statusInfo.CurCodes.depends = src/baselib
                      src.statusInfo.Position.depends = src/baselib
                      src.statusInfo.SpeedInfo.depends = src/baselib
                      src.statusInfo.ToolInfo.depends = src/baselib
                      src.plugPages.FixtureManager.depends = src/lcLib
                      src.plugPages.HelpView.depends = src/lcLib
                      src.plugPages.JogView.depends = src/lcLib
                      src.plugPages.LCToolTable.depends = src/lcLib
                      src.plugPages.MDIEditor.depends = src/lcLib
                      src.plugPages.PathEditor.depends = src/lcLib
                      src.plugPages.PrefsEditor.depends = src/baselib
                      src.plugPages.Preview3D.depends = src/lcLib
                      src.plugPages.SysEventView.depends = src/baselib
                      src.plugPages.ToolManager.depends = src/lcLib
                      

                      May be I understood Qt docs wrong and all misbehaviour is my fault. Don't know.

                      What I really like at qmake (and miss in cmake) is the DESTDIR variable. That's so handy!
                      With that variable I could organize sources depending on source categories and have the binaries organized for runtime without the need of calling install.

                      So in my oppinion dropping qmake support is the wrong way.

                      Christian EhrlicherC M kshegunovK 3 Replies Last reply
                      0
                      • D django.Reinhard

                        @kshegunov said in migration to cmake results in corrupt binaries:

                        use QT_DEBUG_PUGINS to see how plugins are loaded

                        Just tried it - and I wonder: are qt toolkit plugins loaded from a different thread, or is that plugin loading related to my code?
                        Mixture of my debug messages and plugin loading messages looks a bit strange too me.
                        It would make sense, if qt provided plugins get loaded by different thread.

                        @kshegunov said in migration to cmake results in corrupt binaries:

                        FWIW qmake performs decently for 'complex' projects juts as well.

                        Depends on what you understand with "complex".
                        qmake is wonderful to start with Qt. Its easy to learn and works well (at least in the beginning).
                        It may perform well with increasing projects too, but as soon as you start with subdirectories, qmake can not handle dependencies any more.

                        In my project I have static libraries, several plugins and the application. Plugins depend on libraries, as well as the application.
                        After changes at library, qmake does not build the plugins.
                        So I always had to manually clean and rebuild subprojects.
                        That was the reason why I startet with a different build system.

                        I coded the dependencies like this:

                        src.app.depends = src/baselib
                        src.lcLib.depends = src/baselib
                        src.statusInfo.CurCodes.depends = src/baselib
                        src.statusInfo.Position.depends = src/baselib
                        src.statusInfo.SpeedInfo.depends = src/baselib
                        src.statusInfo.ToolInfo.depends = src/baselib
                        src.plugPages.FixtureManager.depends = src/lcLib
                        src.plugPages.HelpView.depends = src/lcLib
                        src.plugPages.JogView.depends = src/lcLib
                        src.plugPages.LCToolTable.depends = src/lcLib
                        src.plugPages.MDIEditor.depends = src/lcLib
                        src.plugPages.PathEditor.depends = src/lcLib
                        src.plugPages.PrefsEditor.depends = src/baselib
                        src.plugPages.Preview3D.depends = src/lcLib
                        src.plugPages.SysEventView.depends = src/baselib
                        src.plugPages.ToolManager.depends = src/lcLib
                        

                        May be I understood Qt docs wrong and all misbehaviour is my fault. Don't know.

                        What I really like at qmake (and miss in cmake) is the DESTDIR variable. That's so handy!
                        With that variable I could organize sources depending on source categories and have the binaries organized for runtime without the need of calling install.

                        So in my oppinion dropping qmake support is the wrong way.

                        Christian EhrlicherC Offline
                        Christian EhrlicherC Offline
                        Christian Ehrlicher
                        Lifetime Qt Champion
                        wrote on last edited by
                        #11

                        @django-Reinhard said in migration to cmake results in corrupt binaries:

                        I coded the dependencies like this:

                        You don't need this at all with a recent build system - as soon as a library links against another one, those deps are created automatically.

                        Qt Online Installer direct download: https://download.qt.io/official_releases/online_installers/
                        Visit the Qt Academy at https://academy.qt.io/catalog

                        D 1 Reply Last reply
                        0
                        • D django.Reinhard

                          @kshegunov said in migration to cmake results in corrupt binaries:

                          use QT_DEBUG_PUGINS to see how plugins are loaded

                          Just tried it - and I wonder: are qt toolkit plugins loaded from a different thread, or is that plugin loading related to my code?
                          Mixture of my debug messages and plugin loading messages looks a bit strange too me.
                          It would make sense, if qt provided plugins get loaded by different thread.

                          @kshegunov said in migration to cmake results in corrupt binaries:

                          FWIW qmake performs decently for 'complex' projects juts as well.

                          Depends on what you understand with "complex".
                          qmake is wonderful to start with Qt. Its easy to learn and works well (at least in the beginning).
                          It may perform well with increasing projects too, but as soon as you start with subdirectories, qmake can not handle dependencies any more.

                          In my project I have static libraries, several plugins and the application. Plugins depend on libraries, as well as the application.
                          After changes at library, qmake does not build the plugins.
                          So I always had to manually clean and rebuild subprojects.
                          That was the reason why I startet with a different build system.

                          I coded the dependencies like this:

                          src.app.depends = src/baselib
                          src.lcLib.depends = src/baselib
                          src.statusInfo.CurCodes.depends = src/baselib
                          src.statusInfo.Position.depends = src/baselib
                          src.statusInfo.SpeedInfo.depends = src/baselib
                          src.statusInfo.ToolInfo.depends = src/baselib
                          src.plugPages.FixtureManager.depends = src/lcLib
                          src.plugPages.HelpView.depends = src/lcLib
                          src.plugPages.JogView.depends = src/lcLib
                          src.plugPages.LCToolTable.depends = src/lcLib
                          src.plugPages.MDIEditor.depends = src/lcLib
                          src.plugPages.PathEditor.depends = src/lcLib
                          src.plugPages.PrefsEditor.depends = src/baselib
                          src.plugPages.Preview3D.depends = src/lcLib
                          src.plugPages.SysEventView.depends = src/baselib
                          src.plugPages.ToolManager.depends = src/lcLib
                          

                          May be I understood Qt docs wrong and all misbehaviour is my fault. Don't know.

                          What I really like at qmake (and miss in cmake) is the DESTDIR variable. That's so handy!
                          With that variable I could organize sources depending on source categories and have the binaries organized for runtime without the need of calling install.

                          So in my oppinion dropping qmake support is the wrong way.

                          M Offline
                          M Offline
                          mchinand
                          wrote on last edited by
                          #12

                          @django-Reinhard said in migration to cmake results in corrupt binaries:

                          What I really like at qmake (and miss in cmake) is the DESTDIR variable. That's so handy!

                          I think CMAKE_RUNTIME_OUTPUT_DIRECTORY and CMAKE_ARCHIVE_OUTPUT_DIRECTORY are the equivalent to qmake's DESTDIR.

                          1 Reply Last reply
                          1
                          • D Offline
                            D Offline
                            django.Reinhard
                            wrote on last edited by
                            #13

                            Thank you for that hint.

                            CMAKE_RUNTIME_OUTPUT_DIRECTORY seems to work, but only for executable application.

                            Whatever I tried, I can't get the plugins copied to some destination. Initially the plugins where declared as SHARED. After getting deeper into cmake docs I tried MODULE, which is said to be copied with runtime, but that does not work for me.

                            What am I doing wrong?

                            1 Reply Last reply
                            0
                            • M Offline
                              M Offline
                              mchinand
                              wrote on last edited by mchinand
                              #14

                              Try setting the CMAKE_ARCHIVE_OUTPUT_DIRECTORY CMAKE_LIBRARY_OUTPUT_DIRECTORY for the plugin sub-projects and any other shared library sub-projects.

                              https://cmake.org/cmake/help/latest/manual/cmake-buildsystem.7.html#output-artifacts

                              1 Reply Last reply
                              0
                              • D django.Reinhard

                                @kshegunov said in migration to cmake results in corrupt binaries:

                                use QT_DEBUG_PUGINS to see how plugins are loaded

                                Just tried it - and I wonder: are qt toolkit plugins loaded from a different thread, or is that plugin loading related to my code?
                                Mixture of my debug messages and plugin loading messages looks a bit strange too me.
                                It would make sense, if qt provided plugins get loaded by different thread.

                                @kshegunov said in migration to cmake results in corrupt binaries:

                                FWIW qmake performs decently for 'complex' projects juts as well.

                                Depends on what you understand with "complex".
                                qmake is wonderful to start with Qt. Its easy to learn and works well (at least in the beginning).
                                It may perform well with increasing projects too, but as soon as you start with subdirectories, qmake can not handle dependencies any more.

                                In my project I have static libraries, several plugins and the application. Plugins depend on libraries, as well as the application.
                                After changes at library, qmake does not build the plugins.
                                So I always had to manually clean and rebuild subprojects.
                                That was the reason why I startet with a different build system.

                                I coded the dependencies like this:

                                src.app.depends = src/baselib
                                src.lcLib.depends = src/baselib
                                src.statusInfo.CurCodes.depends = src/baselib
                                src.statusInfo.Position.depends = src/baselib
                                src.statusInfo.SpeedInfo.depends = src/baselib
                                src.statusInfo.ToolInfo.depends = src/baselib
                                src.plugPages.FixtureManager.depends = src/lcLib
                                src.plugPages.HelpView.depends = src/lcLib
                                src.plugPages.JogView.depends = src/lcLib
                                src.plugPages.LCToolTable.depends = src/lcLib
                                src.plugPages.MDIEditor.depends = src/lcLib
                                src.plugPages.PathEditor.depends = src/lcLib
                                src.plugPages.PrefsEditor.depends = src/baselib
                                src.plugPages.Preview3D.depends = src/lcLib
                                src.plugPages.SysEventView.depends = src/baselib
                                src.plugPages.ToolManager.depends = src/lcLib
                                

                                May be I understood Qt docs wrong and all misbehaviour is my fault. Don't know.

                                What I really like at qmake (and miss in cmake) is the DESTDIR variable. That's so handy!
                                With that variable I could organize sources depending on source categories and have the binaries organized for runtime without the need of calling install.

                                So in my oppinion dropping qmake support is the wrong way.

                                kshegunovK Offline
                                kshegunovK Offline
                                kshegunov
                                Moderators
                                wrote on last edited by
                                #15

                                @django-Reinhard said in migration to cmake results in corrupt binaries:

                                May be I understood Qt docs wrong and all misbehaviour is my fault.

                                Indeed.

                                What I really like at qmake (and miss in cmake) is the DESTDIR variable. That's so handy!

                                ... instead of providing install interface(s) ... *sigh*

                                Don't mess with the destination directories (neither in qmake, nor in cmake), use the install targets and pass your desired prefix on the command line.

                                https://cmake.org/cmake/help/latest/variable/CMAKE_INSTALL_PREFIX.html
                                and
                                https://cmake.org/cmake/help/latest/manual/cmake.1.html

                                (but also applicable to qmake)

                                Read and abide by the Qt Code of Conduct

                                D 1 Reply Last reply
                                1
                                • kshegunovK kshegunov

                                  @django-Reinhard said in migration to cmake results in corrupt binaries:

                                  May be I understood Qt docs wrong and all misbehaviour is my fault.

                                  Indeed.

                                  What I really like at qmake (and miss in cmake) is the DESTDIR variable. That's so handy!

                                  ... instead of providing install interface(s) ... *sigh*

                                  Don't mess with the destination directories (neither in qmake, nor in cmake), use the install targets and pass your desired prefix on the command line.

                                  https://cmake.org/cmake/help/latest/variable/CMAKE_INSTALL_PREFIX.html
                                  and
                                  https://cmake.org/cmake/help/latest/manual/cmake.1.html

                                  (but also applicable to qmake)

                                  D Offline
                                  D Offline
                                  django.Reinhard
                                  wrote on last edited by
                                  #16

                                  @mchinand said in migration to cmake results in corrupt binaries:

                                  Try setting the CMAKE_ARCHIVE_OUTPUT_DIRECTORY CMAKE_LIBRARY_OUTPUT_DIRECTORY for the plugin sub-projects

                                  Already tried that without success.
                                  Actually I use a custom command which calls a shell script, but the custom command is not always executed :(

                                  @kshegunov said in migration to cmake results in corrupt binaries:

                                  ... instead of providing install interface(s) ... sigh

                                  I do not know where I provoked your mockery. After all, I'm not a professional. I'll try my best, but after all, most is just guessing.

                                  I thought, installing means publishing the build-results to user space - and that's not what I want here.
                                  I used dest directories to have all in place for debug sessions, where I have paths coded in my application, where I search for plugins.

                                  M kshegunovK 2 Replies Last reply
                                  0
                                  • D django.Reinhard

                                    @mchinand said in migration to cmake results in corrupt binaries:

                                    Try setting the CMAKE_ARCHIVE_OUTPUT_DIRECTORY CMAKE_LIBRARY_OUTPUT_DIRECTORY for the plugin sub-projects

                                    Already tried that without success.
                                    Actually I use a custom command which calls a shell script, but the custom command is not always executed :(

                                    @kshegunov said in migration to cmake results in corrupt binaries:

                                    ... instead of providing install interface(s) ... sigh

                                    I do not know where I provoked your mockery. After all, I'm not a professional. I'll try my best, but after all, most is just guessing.

                                    I thought, installing means publishing the build-results to user space - and that's not what I want here.
                                    I used dest directories to have all in place for debug sessions, where I have paths coded in my application, where I search for plugins.

                                    M Offline
                                    M Offline
                                    mchinand
                                    wrote on last edited by
                                    #17

                                    You can install to any directory you want, it doesn't have to be a system directory. For testing, it can be one of your local directories.

                                    1 Reply Last reply
                                    0
                                    • D django.Reinhard

                                      @mchinand said in migration to cmake results in corrupt binaries:

                                      Try setting the CMAKE_ARCHIVE_OUTPUT_DIRECTORY CMAKE_LIBRARY_OUTPUT_DIRECTORY for the plugin sub-projects

                                      Already tried that without success.
                                      Actually I use a custom command which calls a shell script, but the custom command is not always executed :(

                                      @kshegunov said in migration to cmake results in corrupt binaries:

                                      ... instead of providing install interface(s) ... sigh

                                      I do not know where I provoked your mockery. After all, I'm not a professional. I'll try my best, but after all, most is just guessing.

                                      I thought, installing means publishing the build-results to user space - and that's not what I want here.
                                      I used dest directories to have all in place for debug sessions, where I have paths coded in my application, where I search for plugins.

                                      kshegunovK Offline
                                      kshegunovK Offline
                                      kshegunov
                                      Moderators
                                      wrote on last edited by kshegunov
                                      #18

                                      @django-Reinhard said in migration to cmake results in corrupt binaries:

                                      I do not know where I provoked your mockery. After all, I'm not a professional. I'll try my best, but after all, most is just guessing.

                                      Yeah, I'm not a professional either, but I've wasted time dealing with people's overwriting of the build directories, so it's sort of a sore spot. Just follow the documentation is my best advice.

                                      I thought, installing means publishing the build-results to user space - and that's not what I want here.

                                      Well, not exactly no; what @mchinand said.

                                      Read and abide by the Qt Code of Conduct

                                      D 1 Reply Last reply
                                      0
                                      • kshegunovK kshegunov

                                        @django-Reinhard said in migration to cmake results in corrupt binaries:

                                        I do not know where I provoked your mockery. After all, I'm not a professional. I'll try my best, but after all, most is just guessing.

                                        Yeah, I'm not a professional either, but I've wasted time dealing with people's overwriting of the build directories, so it's sort of a sore spot. Just follow the documentation is my best advice.

                                        I thought, installing means publishing the build-results to user space - and that's not what I want here.

                                        Well, not exactly no; what @mchinand said.

                                        D Offline
                                        D Offline
                                        django.Reinhard
                                        wrote on last edited by
                                        #19

                                        @kshegunov said in migration to cmake results in corrupt binaries:

                                        dealing with people's overwriting of the build directories

                                        Yes, last few days I did lot of stupid errors - including wiping out my complete project tree. But that happens if working too long.

                                        @kshegunov said in migration to cmake results in corrupt binaries:

                                        I thought, installing means publishing the build-results to user space - and that's not what I want here.

                                        Well, not exactly no; what @mchinand said.

                                        That leads to the next problem. Using DESTDIR with qmake just moves the targets to given location and its transparent to QtCreator.
                                        Starting debug just takes the binaries from DESTDIR.

                                        With cmake that's not possible. And I fear, using install with qmake would not change a bit.
                                        I found no way to change path of the executable to run/debug in QtCreator. It just takes the target.
                                        Using cmake - ignores custom commands, which may create a different target or move it ...

                                        So I have to use kdevelop, where I can attach the debugger to whatever binary.

                                        kshegunovK 1 Reply Last reply
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                                        • Christian EhrlicherC Christian Ehrlicher

                                          @django-Reinhard said in migration to cmake results in corrupt binaries:

                                          I coded the dependencies like this:

                                          You don't need this at all with a recent build system - as soon as a library links against another one, those deps are created automatically.

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                                          django.Reinhard
                                          wrote on last edited by
                                          #20

                                          @Christian-Ehrlicher said in migration to cmake results in corrupt binaries:

                                          I coded the dependencies like this:

                                          You don't need this at all with a recent build system - as soon as a library links against another one, those deps are created automatically.

                                          After reading that, I thought - why not give qmake another try.

                                          So I removed all that coded dependencies and did a fresh rebuild. Than I changed a source of a library and started rebuild.

                                          Result: the changed source was compiled and that lib was rebuild. That was all!

                                          • no relinking of executable (which uses that lib)
                                          • no relinking of plugins (which use that lib)

                                          So if qmake should be able to handle dependencies, what am I doing wrong?

                                          On the other side: cmake does the expected work.

                                          • compiles the changed source
                                          • rebuilds the library
                                          • relinks the application
                                          • relinks every plugin that depends on that library

                                          So from my point of view, there's a huge difference.

                                          Beside from that:
                                          Both debug builds produce slightly different sizes:
                                          qmake:

                                          • executable about 43 MB
                                          • plugin about 33 MB

                                          cmake:

                                          • executable about 35 MB
                                          • plugin about 28 MB

                                          my very personal impression: qmake built is significantly faster

                                          Christian EhrlicherC 1 Reply Last reply
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