qt creator not work with freeglut ??
Solved
Qt Creator and other tools
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Now I tried to connect free glut, but for some reason again the opportunity, nothing comes out :(
TEMPLATE = app CONFIG += console c++11 CONFIG -= app_bundle CONFIG -= qt SOURCES += \ main.cpp win32: LIBS += -L$$PWD/freeglut/lib/x64/ -lfreeglut INCLUDEPATH += $$PWD/freeglut/lib/x64 DEPENDPATH += $$PWD/freeglut/lib/x64 win32: LIBS += -L$$PWD/glew-2.1.0/lib/Release/x64/ -lglew32 INCLUDEPATH += $$PWD/glew-2.1.0/include/GL DEPENDPATH += $$PWD/glew-2.1.0/include/GL INCLUDEPATH += $$PWD/freeglut/include/GL/ \ $$PWD/glew-2.1.0/include/GL/
main.cpp
#include <cstdlib> #include <cmath> #include <iostream> #include <freeglut.h> #include <glew.h> #define PI 3.14159265358979324 using namespace std; // Globals. static float R = 40.0; // Radius of circle. static float X = 50.0; // X-coordinate of center of circle. static float Y = 50.0; // Y-coordinate of center of circle. static int numVertices = 5; // Number of vertices on circle. // Drawing routine. void drawScene(void) { float t = 0; // Angle parameter. int i; glClear(GL_COLOR_BUFFER_BIT); glColor3f(0.0, 0.0, 0.0); // Draw a line loop with vertices at equal angles apart on a circle // with center at (X, Y) and radius R, The vertices are colored randomly. glBegin(GL_LINE_LOOP); for(i = 0; i < numVertices; ++i) { glColor3f((float)rand()/(float)RAND_MAX, (float)rand()/(float)RAND_MAX, (float)rand()/(float)RAND_MAX); glVertex3f(X + R * cos(t), Y + R * sin(t), 0.0); t += 2 * PI / numVertices; } glEnd(); glFlush(); } // Initialization routine. void setup(void) { glClearColor(1.0, 1.0, 1.0, 0.0); } // OpenGL window reshape routine. void resize(int w, int h) { glViewport(0, 0, w, h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0.0, 100.0, 0.0, 100.0, -1.0, 1.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } // Keyboard input processing routine. void keyInput(unsigned char key, int x, int y) { switch(key) { case 27: exit(0); break; case '+': numVertices++; glutPostRedisplay(); break; case '-': if (numVertices > 3) numVertices--; glutPostRedisplay(); break; default: break; } } // Routine to output interaction instructions to the C++ window. void printInteraction(void) { cout << "Interaction:" << endl; cout << "Press +/- to increase/decrease the number of vertices on the circle." << endl; } // Main routine. int main(int argc, char **argv) { printInteraction(); glutInit(&argc, argv); glutInitContextVersion(4, 3); glutInitContextProfile(GLUT_COMPATIBILITY_PROFILE); glutInitDisplayMode(GLUT_SINGLE | GLUT_RGBA); glutInitWindowSize(500, 500); glutInitWindowPosition(100, 100); glutCreateWindow("circle.cpp"); glutDisplayFunc(drawScene); glutReshapeFunc(resize); glutKeyboardFunc(keyInput); glewExperimental = GL_TRUE; glewInit(); setup(); glutMainLoop(); }
I get this result :(
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Hi,
Aren't you missing the standard OpenGL "gl.h" include ?
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@SGaist said in qt creator not work with freeglut ??:
Aren't you missing the standard OpenGL "gl.h" include ?
this damp windows linux this work
unix:!macx: LIBS += -L$$PWD/../../../../usr/lib/x86_64-linux-gnu/ -lOpenGL INCLUDEPATH += $$PWD/../../../../usr/include/GL DEPENDPATH += $$PWD/../../../../usr/include/GL unix:!macx: LIBS += -L$$PWD/../../../../usr/lib/x86_64-linux-gnu/ -lGLEW INCLUDEPATH += $$PWD/../../../../usr/include/GL DEPENDPATH += $$PWD/../../../../usr/include/GL unix:!macx: LIBS += -L$$PWD/../../../../usr/lib/x86_64-linux-gnu/ -lglut INCLUDEPATH += $$PWD/../../../../usr/include/GL DEPENDPATH += $$PWD/../../../../usr/include/GL unix:!macx: LIBS += -L$$PWD/../../../../usr/lib/x86_64-linux-gnu/ -lGLU INCLUDEPATH += $$PWD/../../../../usr/include/GL DEPENDPATH += $$PWD/../../../../usr/include/GL
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@timob256 said in qt creator not work with freeglut ??:
this damp windows linux this work
What do you mean ?