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Recommend a good starting point for QtQuick3D and Physics

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  • M Offline
    M Offline
    MStackoverflow
    wrote on last edited by
    #1

    Hi,

    I have searched for a long time on google and I can't seem to find good information regarding using a physics library with QtQuick3D. I know people have done it many years before, but my guess is that all of this is outdated.

    I have found "PyBullet/Bullet" physics library but I don't really know how to interface it with QtQuick3D, or QT itself.
    My interests are in heightmaps and vehicles/objects. I have already done some heightmap with QtDataVisualization.

    Anybody has a suggestion of where/how to start learning, or any tutorial on this? I have done many QT projects before and I'm familiar with the basics of QT.

    I would like to use QT Design Studio if possible. (I know, there's a lot of work!)

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