Problems with mixing openGL and native painting
-
hello everyone!!!
i'am trying to make gles2 and qt work together.
i have managed to compile qt with GLES2 and then qt/3d.
but i have problems with mixing openGL and native painting.
so i can't normally program 2d UI in my 3d application with help
of qml+qt/3d.examples of this issue:
hellogl_es2.pro(not a part of qml or qt/3d but I think this is the same issue):!http://img26.imageshack.us/img26/7987/23122011771.jpg(hellogl_es2)!
allmost all qt/3d applications won't work. example (moon.pro):
!http://img404.imageshack.us/img404/3143/23122011772.jpg(moon.pro)!but all qt-quick-3d projects without 2d contetnt run perfectly:(basket_qml.pro)
!http://img856.imageshack.us/img856/8937/23122011775.th.jpg(basket_qml.pro)!
qt-quick-3d projects with 2d contetnt run but with artifacts.
exploring of this artifacts made me think that
when i click native qml element it an only it daws normally, but other
native qml elements overpainted by opengl content(Item3d).i am using Beagleboard OMAP3530, Qt 4.8 (tryed also 4.7.3).
EGL version 1.4. all SGX demos run correctly.have any ideas? thanks!