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Problems with mixing openGL and native painting
DDDIM last edited by
i'am trying to make gles2 and qt work together.
i have managed to compile qt with GLES2 and then qt/3d.
but i have problems with mixing openGL and native painting.
so i can't normally program 2d UI in my 3d application with help
examples of this issue:
hellogl_es2.pro(not a part of qml or qt/3d but I think this is the same issue):
allmost all qt/3d applications won't work. example (moon.pro):
but all qt-quick-3d projects without 2d contetnt run perfectly:(basket_qml.pro)
qt-quick-3d projects with 2d contetnt run but with artifacts.
exploring of this artifacts made me think that
when i click native qml element it an only it daws normally, but other
native qml elements overpainted by opengl content(Item3d).
i am using Beagleboard OMAP3530, Qt 4.8 (tryed also 4.7.3).
EGL version 1.4. all SGX demos run correctly.
have any ideas? thanks!