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Qt GLFW and GLEW setup

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  • SGaistS Offline
    SGaistS Offline
    SGaist
    Lifetime Qt Champion
    wrote on last edited by
    #6

    Sure you can, but you might be adding unnecessary dependencies.

    Is the library compiled ?
    Does the architecture match the one you use for Qt ?
    Which compiler was used ?

    Interested in AI ? www.idiap.ch
    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

    1 Reply Last reply
    0
    • B Offline
      B Offline
      bence
      wrote on last edited by
      #7

      I do not comailed the libary.
      mingw73_64

      The other thing that I have tried is that
      .pro

      TEMPLATE = app
      CONFIG += console c++11
      CONFIG -= app_bundle
      CONFIG -= qt
      
      INCLUDEPATH += "C:\glfw\include\GLFW"
      
      SOURCES += \
              main.cpp
      
      #include <iostream>
      #include <glfw3.h>
      
      using namespace std;
      
      int main() {
      
          cout << "Hello World!" << endl;
          glfwInit();
          return 0;
      }
      

      C:\files\C++\file\main.cpp:9: error: undefined reference to `glfwInit'

      1 Reply Last reply
      0
      • SGaistS Offline
        SGaistS Offline
        SGaist
        Lifetime Qt Champion
        wrote on last edited by
        #8

        You are not linking the library.

        Interested in AI ? www.idiap.ch
        Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

        B 2 Replies Last reply
        1
        • SGaistS SGaist

          You are not linking the library.

          B Offline
          B Offline
          bence
          wrote on last edited by
          #9

          @SGaist

          Maybe I am lame but I can't find a .lib file in GLFW folder file

          In the GLEW folder C:\glew\lib\Release\x64 there is two .lib file but in the GLFW folder I cannot find any

          1 Reply Last reply
          0
          • SGaistS SGaist

            You are not linking the library.

            B Offline
            B Offline
            bence
            wrote on last edited by
            #10

            @SGaist

            link there is a pre compailed binary for visual studio

            .pro file

            TEMPLATE = app
            CONFIG += console c++11
            CONFIG -= app_bundle
            CONFIG -= qt
            
            INCLUDEPATH += "C:\glfw\include\GLFW"
            
            LIBS += -L"C:\glfw\lib-vc2019" -glfw3
            
            SOURCES += \
                    main.cpp
            

            main.cpp file

            #include <iostream>
            #include <glfw3.h>
            
            using namespace std;
            
            int main() {
                cout << "Hello World!" << endl;
                glfwInit();
                return 0;
            }
            

            error: unrecognized debug output level 'lfw3'

            JonBJ 1 Reply Last reply
            0
            • B bence

              @SGaist

              link there is a pre compailed binary for visual studio

              .pro file

              TEMPLATE = app
              CONFIG += console c++11
              CONFIG -= app_bundle
              CONFIG -= qt
              
              INCLUDEPATH += "C:\glfw\include\GLFW"
              
              LIBS += -L"C:\glfw\lib-vc2019" -glfw3
              
              SOURCES += \
                      main.cpp
              

              main.cpp file

              #include <iostream>
              #include <glfw3.h>
              
              using namespace std;
              
              int main() {
                  cout << "Hello World!" << endl;
                  glfwInit();
                  return 0;
              }
              

              error: unrecognized debug output level 'lfw3'

              JonBJ Offline
              JonBJ Offline
              JonB
              wrote on last edited by JonB
              #11

              @bence said in Qt GLFW and GLEW setup:

              LIBS += -L"C:\glfw\lib-vc2019" -glfw3

              error: unrecognized debug output level 'lfw3'

              Where do yo u get the -glfw3 from? For gcc, for example, the -g is a compiler debugging flag, which would give your error.

              B 1 Reply Last reply
              0
              • JonBJ JonB

                @bence said in Qt GLFW and GLEW setup:

                LIBS += -L"C:\glfw\lib-vc2019" -glfw3

                error: unrecognized debug output level 'lfw3'

                Where do yo u get the -glfw3 from? For gcc, for example, the -g is a compiler debugging flag, which would give your error.

                B Offline
                B Offline
                bence
                wrote on last edited by bence
                #12

                @JonB now I know that waht was the problem I have to use

                LIBS += -L"C:\glfw\lib-vc2019" -lglfw3
                

                But this time I get 120 issues

                1.PNG

                2.PNG

                I assume that I cannot use GLFW Visual Studio precompile libary. But I cannot know what should I do.

                JonBJ 1 Reply Last reply
                0
                • B bence

                  @JonB now I know that waht was the problem I have to use

                  LIBS += -L"C:\glfw\lib-vc2019" -lglfw3
                  

                  But this time I get 120 issues

                  1.PNG

                  2.PNG

                  I assume that I cannot use GLFW Visual Studio precompile libary. But I cannot know what should I do.

                  JonBJ Offline
                  JonBJ Offline
                  JonB
                  wrote on last edited by
                  #13

                  @bence
                  If you only have libraries for VS/MSVC I believe you have to use that tool chain.

                  B 1 Reply Last reply
                  0
                  • JonBJ JonB

                    @bence
                    If you only have libraries for VS/MSVC I believe you have to use that tool chain.

                    B Offline
                    B Offline
                    bence
                    wrote on last edited by bence
                    #14

                    @JonB

                    I do not install VS to my PC.

                    I am sure that there is other way to do that.

                    I believe Qt is a excellent platform so there have to be a way to use original OpenGL

                    If you have any idea who could I use the original OpenGL in Qt I would really appriciate it.

                    1 Reply Last reply
                    0
                    • SGaistS Offline
                      SGaistS Offline
                      SGaist
                      Lifetime Qt Champion
                      wrote on last edited by
                      #15

                      Your issue is not related to Qt. You are trying to mix and match C++ libraries built with two different compilers. You can't use C++ libraries built with Visual Studio when using MinGW and it's the same the other way around.

                      As I already explained Qt does not implement a custom version of OpenGL. You already have access the functions. You are currently making your life more complicated than need be.

                      Interested in AI ? www.idiap.ch
                      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                      B 1 Reply Last reply
                      1
                      • SGaistS SGaist

                        Your issue is not related to Qt. You are trying to mix and match C++ libraries built with two different compilers. You can't use C++ libraries built with Visual Studio when using MinGW and it's the same the other way around.

                        As I already explained Qt does not implement a custom version of OpenGL. You already have access the functions. You are currently making your life more complicated than need be.

                        B Offline
                        B Offline
                        bence
                        wrote on last edited by bence
                        #16

                        @SGaist

                        Simpley I do not want to install Visual Studio to use the original OpenGL that why I asked who could I do that.

                        This youtube is out of date he istall the OpenGL but the current version is not the same
                        Because he can install it there have to be a way that I can use it.

                        1 Reply Last reply
                        0
                        • SGaistS Offline
                          SGaistS Offline
                          SGaist
                          Lifetime Qt Champion
                          wrote on last edited by
                          #17

                          The page you linked provides libraries for a lot of compilers including MinGW 32 and 64 bit.

                          If you can't use any of them, the compile the library yourself.

                          Interested in AI ? www.idiap.ch
                          Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                          B 1 Reply Last reply
                          1
                          • SGaistS SGaist

                            The page you linked provides libraries for a lot of compilers including MinGW 32 and 64 bit.

                            If you can't use any of them, the compile the library yourself.

                            B Offline
                            B Offline
                            bence
                            wrote on last edited by
                            #18

                            @SGaist
                            I right click on the project and add the whole GLFW folder.

                            .pro file

                            TEMPLATE = app
                            CONFIG += console c++11
                            CONFIG -= app_bundle
                            CONFIG -= qt
                            
                            INCLUDEPATH += "C:\glfw\include"
                            INCLUDEPATH += "C:\glfw\deps"
                            
                            
                            SOURCES += \
                                    glfw/deps/getopt.c \
                                    glfw/deps/glad_gl.c \
                                    glfw/deps/glad_vulkan.c \
                                    glfw/deps/tinycthread.c \
                                    glfw/examples/boing.c \
                                    glfw/examples/gears.c \
                                    glfw/examples/heightmap.c \
                                    glfw/examples/offscreen.c \
                                    glfw/examples/particles.c \
                                    glfw/examples/sharing.c \
                                    glfw/examples/simple.c \
                                    glfw/examples/splitview.c \
                                    glfw/examples/wave.c \
                                    glfw/src/cocoa_time.c \
                                    glfw/src/context.c \
                                    glfw/src/egl_context.c \
                                    glfw/src/glx_context.c \
                                    glfw/src/init.c \
                                    glfw/src/input.c \
                                    glfw/src/linux_joystick.c \
                                    glfw/src/monitor.c \
                                    glfw/src/null_init.c \
                                    glfw/src/null_joystick.c \
                                    glfw/src/null_monitor.c \
                                    glfw/src/null_window.c \
                                    glfw/src/osmesa_context.c \
                                    glfw/src/posix_thread.c \
                                    glfw/src/posix_time.c \
                                    glfw/src/vulkan.c \
                                    glfw/src/wgl_context.c \
                                    glfw/src/win32_init.c \
                                    glfw/src/win32_joystick.c \
                                    glfw/src/win32_monitor.c \
                                    glfw/src/win32_thread.c \
                                    glfw/src/win32_time.c \
                                    glfw/src/win32_window.c \
                                    glfw/src/window.c \
                                    glfw/src/wl_init.c \
                                    glfw/src/wl_monitor.c \
                                    glfw/src/wl_window.c \
                                    glfw/src/x11_init.c \
                                    glfw/src/x11_monitor.c \
                                    glfw/src/x11_window.c \
                                    glfw/src/xkb_unicode.c \
                                    main.cpp
                            
                            DISTFILES += \
                                glfw/CMake/GenerateMappings.cmake \
                                glfw/CMake/MacOSXBundleInfo.plist.in \
                                glfw/CMake/i686-w64-mingw32-clang.cmake \
                                glfw/CMake/i686-w64-mingw32.cmake \
                                glfw/CMake/modules/FindEpollShim.cmake \
                                glfw/CMake/modules/FindOSMesa.cmake \
                                glfw/CMake/modules/FindWaylandProtocols.cmake \
                                glfw/CMake/modules/FindXKBCommon.cmake \
                                glfw/CMake/x86_64-w64-mingw32-clang.cmake \
                                glfw/CMake/x86_64-w64-mingw32.cmake \
                                glfw/CMakeLists.txt \
                                glfw/cmake_uninstall.cmake.in \
                                glfw/examples/CMakeLists.txt \
                                glfw/examples/glfw.icns \
                                glfw/examples/glfw.ico \
                                glfw/examples/glfw.rc \
                                glfw/src/CMakeLists.txt \
                                glfw/src/cocoa_init.m \
                                glfw/src/cocoa_joystick.m \
                                glfw/src/cocoa_monitor.m \
                                glfw/src/cocoa_window.m \
                                glfw/src/glfw3.pc.in \
                                glfw/src/glfw3Config.cmake.in \
                                glfw/src/glfw_config.h.in \
                                glfw/src/mappings.h.in \
                                glfw/src/nsgl_context.m
                            
                            HEADERS += \
                                glfw/deps/getopt.h \
                                glfw/deps/glad/gl.h \
                                glfw/deps/glad/khrplatform.h \
                                glfw/deps/glad/vk_platform.h \
                                glfw/deps/glad/vulkan.h \
                                glfw/deps/linmath.h \
                                glfw/deps/mingw/_mingw_dxhelper.h \
                                glfw/deps/mingw/dinput.h \
                                glfw/deps/mingw/xinput.h \
                                glfw/deps/nuklear.h \
                                glfw/deps/nuklear_glfw_gl2.h \
                                glfw/deps/stb_image_write.h \
                                glfw/deps/tinycthread.h \
                                glfw/deps/vs2008/stdint.h \
                                glfw/include/GLFW/glfw3.h \
                                glfw/include/GLFW/glfw3native.h \
                                glfw/src/cocoa_joystick.h \
                                glfw/src/cocoa_platform.h \
                                glfw/src/egl_context.h \
                                glfw/src/glx_context.h \
                                glfw/src/internal.h \
                                glfw/src/linux_joystick.h \
                                glfw/src/mappings.h \
                                glfw/src/nsgl_context.h \
                                glfw/src/null_joystick.h \
                                glfw/src/null_platform.h \
                                glfw/src/osmesa_context.h \
                                glfw/src/posix_thread.h \
                                glfw/src/posix_time.h \
                                glfw/src/wgl_context.h \
                                glfw/src/win32_joystick.h \
                                glfw/src/win32_platform.h \
                                glfw/src/wl_platform.h \
                                glfw/src/x11_platform.h \
                                glfw/src/xkb_unicode.h
                            

                            The Qt recognize the function so everything is good. I click on rebuilt all projects

                            But when I try to built the program I get the following error:

                            1.PNG

                            And when I push the run button I get the a loads of errors

                            2.PNG

                            I use the code from link here.

                            1 Reply Last reply
                            0
                            • SGaistS Offline
                              SGaistS Offline
                              SGaist
                              Lifetime Qt Champion
                              wrote on last edited by
                              #19

                              GLFW already provides a mean to build their library. Use it.

                              Interested in AI ? www.idiap.ch
                              Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                              B 1 Reply Last reply
                              0
                              • SGaistS SGaist

                                GLFW already provides a mean to build their library. Use it.

                                B Offline
                                B Offline
                                bence
                                wrote on last edited by
                                #20

                                @SGaist

                                And who to built it. I just find the way to use it in VS.

                                1 Reply Last reply
                                0
                                • SGaistS Offline
                                  SGaistS Offline
                                  SGaist
                                  Lifetime Qt Champion
                                  wrote on last edited by
                                  #21

                                  Please, read the documentation of the libraries you want to use. It's explained right in their website.

                                  Interested in AI ? www.idiap.ch
                                  Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                                  B 2 Replies Last reply
                                  1
                                  • SGaistS SGaist

                                    Please, read the documentation of the libraries you want to use. It's explained right in their website.

                                    B Offline
                                    B Offline
                                    bence
                                    wrote on last edited by
                                    #22

                                    @SGaist

                                    just another think link somebody says

                                    LIBS += -LC:\Qt\5.13.0\mingw73_64\lib\libQt5OpenGL.a -lopengl64
                                    

                                    It should work but it does not work for me

                                    1 Reply Last reply
                                    0
                                    • SGaistS SGaist

                                      Please, read the documentation of the libraries you want to use. It's explained right in their website.

                                      B Offline
                                      B Offline
                                      bence
                                      wrote on last edited by
                                      #23

                                      @SGaist

                                      Other thing is that at glfw\lib-mingw-w64 there is 3 files

                                      glfw3.dll
                                      libglfw3.a
                                      libglfw3dll.a

                                      these are libarys so I assume that I could include that so right click add external libary I add: libglfw3.a

                                      .pro file

                                      TEMPLATE = app
                                      CONFIG += console c++11
                                      CONFIG -= app_bundle
                                      CONFIG -= qt
                                      
                                      SOURCES += main.cpp
                                      
                                      
                                      INCLUDEPATH += C:\glfw\include
                                      
                                      win32:CONFIG(release, debug|release): LIBS += -L$$PWD/../../../../glfw/lib-mingw-w64/ -lglfw3
                                      else:win32:CONFIG(debug, debug|release): LIBS += -L$$PWD/../../../../glfw/lib-mingw-w64/ -lglfw3d
                                      else:unix: LIBS += -L$$PWD/../../../../glfw/lib-mingw-w64/ -lglfw3
                                      
                                      INCLUDEPATH += $$PWD/../../../../glfw/lib-mingw-w64
                                      DEPENDPATH += $$PWD/../../../../glfw/lib-mingw-w64
                                      

                                      So it looks good but when I try to build the program I get errors

                                      :-1: error: cannot find -lglfw3d
                                      :-1: error: collect2.exe: error: ld returned 1 exit status
                                      
                                      JonBJ 1 Reply Last reply
                                      0
                                      • B bence

                                        @SGaist

                                        Other thing is that at glfw\lib-mingw-w64 there is 3 files

                                        glfw3.dll
                                        libglfw3.a
                                        libglfw3dll.a

                                        these are libarys so I assume that I could include that so right click add external libary I add: libglfw3.a

                                        .pro file

                                        TEMPLATE = app
                                        CONFIG += console c++11
                                        CONFIG -= app_bundle
                                        CONFIG -= qt
                                        
                                        SOURCES += main.cpp
                                        
                                        
                                        INCLUDEPATH += C:\glfw\include
                                        
                                        win32:CONFIG(release, debug|release): LIBS += -L$$PWD/../../../../glfw/lib-mingw-w64/ -lglfw3
                                        else:win32:CONFIG(debug, debug|release): LIBS += -L$$PWD/../../../../glfw/lib-mingw-w64/ -lglfw3d
                                        else:unix: LIBS += -L$$PWD/../../../../glfw/lib-mingw-w64/ -lglfw3
                                        
                                        INCLUDEPATH += $$PWD/../../../../glfw/lib-mingw-w64
                                        DEPENDPATH += $$PWD/../../../../glfw/lib-mingw-w64
                                        

                                        So it looks good but when I try to build the program I get errors

                                        :-1: error: cannot find -lglfw3d
                                        :-1: error: collect2.exe: error: ld returned 1 exit status
                                        
                                        JonBJ Offline
                                        JonBJ Offline
                                        JonB
                                        wrote on last edited by JonB
                                        #24

                                        @bence said in Qt GLFW and GLEW setup:

                                        error: cannot find -lglfw3d

                                        I don't know whether it would give rise to that error message, but I do not see either a .dll or a .a having that trailing d in its name. When using MSVC, debug libraries have a d on the end of their name, but I don't think that is the convention when using gcc/mingw. So are you using a linker line designed for MSVC with a build using MinGW?

                                        B 1 Reply Last reply
                                        1
                                        • JonBJ JonB

                                          @bence said in Qt GLFW and GLEW setup:

                                          error: cannot find -lglfw3d

                                          I don't know whether it would give rise to that error message, but I do not see either a .dll or a .a having that trailing d in its name. When using MSVC, debug libraries have a d on the end of their name, but I don't think that is the convention when using gcc/mingw. So are you using a linker line designed for MSVC with a build using MinGW?

                                          B Offline
                                          B Offline
                                          bence
                                          wrote on last edited by bence
                                          #25

                                          @JonB said in Qt GLFW and GLEW setup:

                                          MSVC

                                          At C:\glfw\lib-vc2019 there is 3 files glfw3.dll glfw3.lib glfw3dll.lib

                                          At C:\glfw\lib-mingw-w64 there is 3 files glfw3.dll libglfw3.a libglfw3dll.a I am using this libary but I getting error I know that there is no d in name I add external libary I add libglfw3.a and I disable Mac and Linux platform and I also disable Add d suffix for debug version

                                          lib-mingw-w64 there is nothing related to MSVS I guess

                                          .pro

                                          TEMPLATE = app
                                          CONFIG += console c++11
                                          CONFIG -= app_bundle
                                          CONFIG -= qt
                                          
                                          INCLUDEPATH += C:\glfw\include
                                          
                                          win32: LIBS += -L$$PWD/../../../../glfw/lib-mingw-w64/ -lglfw3
                                          
                                          INCLUDEPATH += $$PWD/../../../../glfw/lib-mingw-w64
                                          DEPENDPATH += $$PWD/../../../../glfw/lib-mingw-w64
                                          
                                          SOURCES += main.cpp
                                          

                                          I get 32 errors

                                          undefined reference to `__imp_CreateDCW'
                                          undefined reference to `__imp_GetDeviceCaps'
                                          undefined reference to `__imp_DeleteDC'
                                          

                                          ....

                                          JonBJ 1 Reply Last reply
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