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Convert PrincipledMaterial to CustomMaterial
Dmitry87 last edited by Dmitry87
I need to switch PrincipledMaterial to CustomMaterial and I faced a difficulty.
I've managed to set baseColor texture via BASE_COLOR variable and the same way I set metalness and roughness textures, but I see no way how to set occlusionMap texture, is there a way to apply occlusionMap in CustomMaterial?