Unsolved QML-Box2D eating CPU under Windows
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I published a new game called qArkanoid recently: https://bitbucket.org/andrej_repisky/qarkanoid/
It uses Qt Quick together with the Box2D QML plugin. Binaries are avaliable for Windows as a portable archive and for GNU/Linux as an AppImage.
The Windows binary has been compiled with Qt 5.15 and MinGW 8.1, 64-bit. The archive has been created using
windeployqt
.Unfortunately the game eats about 30 % CPU under Windows 10 with i7 processor :-( The Linux equivalent eats 0 % during gameplay.
Seems that the windows build uses software emulation of OpenGL, but my graphics drivers are certainly OK. I have just the Intel integrated GPU anyway. What could be the problem?