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QML-Box2D eating CPU under Windows

  • I published a new game called qArkanoid recently:

    It uses Qt Quick together with the Box2D QML plugin. Binaries are avaliable for Windows as a portable archive and for GNU/Linux as an AppImage.

    The Windows binary has been compiled with Qt 5.15 and MinGW 8.1, 64-bit. The archive has been created using windeployqt.

    Unfortunately the game eats about 30 % CPU under Windows 10 with i7 processor :-( The Linux equivalent eats 0 % during gameplay.

    Seems that the windows build uses software emulation of OpenGL, but my graphics drivers are certainly OK. I have just the Intel integrated GPU anyway. What could be the problem?

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