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Learning materials for Qt 3D beginner...

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  • B Offline
    B Offline
    Bob64
    wrote on last edited by
    #1

    In the last couple of days, I have been taking a look at Qt 3D for the first time. I do not have any 3D graphics background and it quickly became obvious to me that the documentation does assume a certain amount of background knowledge. On the whole it does does not do much more than list properties and there is nothing that could be described as a tutorial.

    I am happy to spend time learning what I need to learn but my ignorance is such that I do not yet know what that is or where is the best place to start. I am therefore looking for any insight that more experienced members of the forum could provide. Is there a recommended book for the basics of 3D graphics for example? How far do I need to dig into details of OpenGL to be able to use Qt 3D effectively and where would be a good place to start with that?

    For context, the sort of thing I am ultimately wanting to do is to load an existing scene in a format such as gLTF. This will tend to contain a representation of what in the physical world is essentially a single, but potentially fairly complex, object. One of the main things that I want to be able to do is to support the selection of identifiable parts of the object - either 2d surface regions or 3d sub-parts. My question really though is about where to start in getting myself up to speed with the background knowledge I am going to need to be able to use Qt 3D effectively.

    Thanks in advance for any suggestions.

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