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Reflection of scene bounding box edges on metal surfaces
Zondar last edited by
I run the "Qt 3D: PBR Materials QML Example" (https://doc-snapshots.qt.io/qt5-5.11/qt3d-pbr-materials-example.html) and under a certain angle, I can see some lines on the ground plane, which are not part of the texture.
The ground plane has metallic material, so it reflects the enviroment light. It seems they are reflection of the scene or enviroment light bounding box edges. Do you please know how to remove these lines?