Antialiasing with direct drawing on Windows?
Unsolved
General and Desktop
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Is subj supprted?
I draw a text from beforeRendering() handler with a code like this:
void LightGrid::beforeRendering() { { QOpenGLContext * p_context = QOpenGLContext::currentContext(); assert(p_context != nullptr && p_context->isValid()); assert(!p_context->isOpenGLES()); QOpenGLFunctions * gl = p_context->functions(); gl->glEnable(GL_MULTISAMPLE); gl->glEnable(GL_LINE_SMOOTH); assert(gl->glIsEnabled(GL_MULTISAMPLE)); assert(gl->glIsEnabled(GL_LINE_SMOOTH)); } const QSize window_size = window()->size(); QOpenGLPaintDevice device(window_size); QPainter painter(&device); painter.setRenderHint(QPainter::Antialiasing); painter.setRenderHint(QPainter::TextAntialiasing); painter.setRenderHint(QPainter::HighQualityAntialiasing); //Draw the text with QPainter::drawText
in main.cpp I set:
QCoreApplication::setAttribute(Qt::AA_UseDesktopOpenGL); QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
but the text is not antialiased at least on Windows 10.
How to check if I have OpenGL properly installed on my machine?