Qt and ios : commercial ?
-
No problem, I "once":/forums/viewthread/1375/ ran into the very same blindness :)
-
Dear All who are working on Qt for iOS, I wish you the best of luck, I'm one of the persons waiting for this, Windows phone 7 is going to support C++ soon, I expect a Qt to work for it in a very short time. iOS is just the missing platform target today, Best of luck.
BTW, I'm someone who wants to pay for this, even though I have already apps in Objective-C, I think Qt is much more advanced, and better!
Best regards!
-
[quote author="Jayakrishnan.M" date="1326979877"]
Can we expect this in the first quarter 2012 ?[/quote]The first Qt4iOS SDK has been released now. It supports multi-touch, screen rotation, OpenGL, widgets, QML, GPS, accelerometer, multimedia, WebKit etc. You can download it here: http://t.co/qrgN1D0z
-
I'll start testing!!
[quote author="Qt4iOS" date="1328346415"][quote author="Jayakrishnan.M" date="1326979877"]
Can we expect this in the first quarter 2012 ?[/quote]The first Qt4iOS SDK has been released now. It supports multi-touch, screen rotation, OpenGL, widgets, QML, GPS, accelerometer, multimedia, WebKit etc. You can download it here: http://t.co/qrgN1D0z[/quote]
-
LOL, I failed, I'd be more happy if someone can upload a video that includes a step by step setup
I was trying to get the animatedtiles working, but recieved this error in xCode
Apple OLinker Error
Command /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/g++-4.2 failed with exit code 1
-
Really? You can't follow a step by step in a PDF file? :P
You're welcome to make a video if it pleases you, however IMHO videos are pretty useless compared to documents...
Can't help you on the Xcode error unless you give the details of the actual error (press the 'detail' button on the right hand side of the error listing)
-
The thing is that I followed the step by step PDF, at the end I received that error, I have made everything described in the PDF
Here is the details of the error
http://img96.imageshack.us/img96/8595/screencapturegv.png
Anyways, thank you first for the amazing work :) and Good luck in this project
[quote author="Qt4iOS" date="1328356141"]Really? You can't follow a step by step in a PDF file? :PYou're welcome to make a video if it pleases you, however IMHO videos are pretty useless compared to documents...
Can't help you on the Xcode error unless you give the details of the actual error (press the 'detail' button on the right hand side of the error listing)[/quote]
-
[quote author="q8phantom" date="1328355150"]The thing is that I followed the step by step PDF, at the end I received that error, I have made everything described in the PDF[/quote]
Looks like you missed this bit: "NOTE: It is necessary to type this setting in to Xcode. If it is copied and pasted from this document, Xcode will not change the setting correctly, which will cause the application to fail to build." in the "Add Qt libraries and Apple frameworks to linker settings" of the Xcode guide.
In this instance you may have succeeded with a video - as you wouldn't have been able to copy and paste anything from it! :)
-
[quote author="Qt4iOS" date="1328357539"][quote author="q8phantom" date="1328355150"]The thing is that I followed the step by step PDF, at the end I received that error, I have made everything described in the PDF[/quote]
Looks like you missed this bit: "NOTE: It is necessary to type this setting in to Xcode. If it is copied and pasted from this document, Xcode will not change the setting correctly, which will cause the application to fail to build." in the "Add Qt libraries and Apple frameworks to linker settings" of the Xcode guide.
In this instance you may have succeeded with a video - as you wouldn't have been able to copy and paste anything from it! :)[/quote]
But I have written things manually, speciall the libs, -lQt....
But now I discovered one thing, adding things like ‐framework QuartzCore will add them as two different things, even though I'm adding both in one step! Wait Wait!!
It's working man :D LOL!! That is amazing, even though it's not filling the whole screen!
Now Could someone help me make this project works under your iOS, then I will upload my game to iOS directly to replace the old one.
This is the link to the engine I use
Your help is appreciated :D I'm trying to add support for Android and iOS, as it's already perfectly working on Symbian and MeeGo : Nokia N9
Again, thank you for the amazing work done! Your watermark appears on the application! :)
-
Have a look at the AnimatedTiles, Application, HelloGL_ES2 and FancyBrowser examples in this repository (which is what this SDK was built from):
https://qt.gitorious.org/~ianfromafrica/qt/qt-ios-plaszma
for clues on how to make the app fullscreen etc.
-
[quote author="Qt4iOS" date="1328357539"]...Xcode will not change the setting correctly, which will cause the application to fail to build[/quote]
[quote author="q8phantom" date="1328358265"]
But now I discovered one thing, adding things like ‐framework QuartzCore will add them as two different things, even though I'm adding both in one step! Wait Wait!!
[/quote]Welcome to the wonderful world of Xcode, the one Apple product that does definitely not "just work"... ;)
-
Let me again thank the developers who made this possible. Also, how do one contact the commercial entity behind this in case a commercial license is needed. Websites, email etc ?
-
Dear
I have a small question regarding the iOS for Qt
Let me start by this small snippet in the .pro file
@unix:!symbian:!maemo5:!win:!android {
#Special case for N950 that works, all other devices will use the else case
dir1.files = resourc/*
dir1.path = /opt/$${TARGET}
INSTALLS += dir1
} else : android {
#Special case for android that works, all other devices will use the else case
dir1.files = resourc/*
dir1.path = /assests
INSTALLS += dir1
} else {
dir1.source += resourc/*
DEPLOYMENTFOLDERS = dir1
}@Now, I want to add iOS to this small part in the .pro file! How can it be done!
I'm also interested in knowing the answer for the above post too!
-
Hi
I have copied the file to the xCode project
While jpeg files loaded from QGraphicsPixmapItem succed, loading pngs didn't, I do recieve the following when it's trying to read
libpng error: CgBI: unknown critical chunk
Actually, I don't know what xCode is doing with my png files, they are broken inside myapp.app
This is strange because in my original project in xCode, they are working perfectly!
-
Sorry, the problem was in png files am testing
[quote author="q8phantom" date="1328728195"]Hi
I have copied the file to the xCode project
While jpeg files loaded from QGraphicsPixmapItem succed, loading pngs didn't, I do recieve the following when it's trying to read
libpng error: CgBI: unknown critical chunk
Actually, I don't know what xCode is doing with my png files, they are broken inside myapp.app
This is strange because in my original project in xCode, they are working perfectly![/quote]
-
Is QtMultiMediaKit working in this release? Or not yet!
You could test for me this file if QtMultimedia is working : http://bit.ly/xNiz5K
Best regards
Ahmed -
[quote author="q8phantom" date="1328528174"]Dear
Now, I want to add iOS to this small part in the .pro file! How can it be done!
[/quote]The Qt configuration contains 'ios', so you can do:
ios {
something
}
-
[quote author="Jayakrishnan.M" date="1328526192"]Let me again thank the developers who made this possible. Also, how do one contact the commercial entity behind this in case a commercial license is needed. Websites, email etc ? [/quote]
info "at" mediator-software.com
The SDK was released before the hosting etc. was set up, so the SDK PDFs do not contain the relevant URLs and emails. They will be updated shortly.
-
[quote author="q8phantom" date="1328730797"]Is QtMultiMediaKit working in this release? Or not yet!
You could test for me this file if QtMultimedia is working : http://bit.ly/xNiz5K
[/quote]Both Qt Multimedia & Qt Multimedia Kit are working (for audio input/output) in this release. However they are not working 100% yet (as there appear to be issues in some apps).
-
Thanks for the reply,
Am waiting for a fix for the sound!
Also one more question, what about In App purchases? Do they work on iOS?