Unsolved Qt quick play multiple gif performance problems at the same time
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When I developed the qt quick program, I showed multiple gif pictures through AnimatedImage in one scene and played them at the same time. The CPU occupancy rate would increase a lot, and the interface refresh also started to become stuck. It is currently suspected that the refresh timer of each gif is different, which leads to excessive overhead. Is there a more mature solution or suggestion for this scenario? Thank you.