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Emit Signal When CheckState is Changed in the Model

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  • D Offline
    D Offline
    DzCode
    wrote on last edited by
    #1

    Hi all,

    We add checkboxes for a spesific column in a QTableView via changing the setData() and data() methods of the model with CheckStateRole. We did not create QCheckBox. Checkboxes are created automatically with the help of the Qt::CheckStateRole and Qt::ItemIsUserCheckable flag. (This is the way wanted from us.)

    When a checkbox is checked/unchecked by mouseclick we want to emit a signal. However, we couldnt do that. We cannot emit our own signal after dataChanged() signal, which can lead to emit some singals more than once.

    Is there any way to do it?

    1 Reply Last reply
    2
    • mrjjM Offline
      mrjjM Offline
      mrjj
      Lifetime Qt Champion
      wrote on last edited by mrjj
      #2

      Hi
      Im not sure why a new signal would affect your current handling.
      If you in setData emit a new signal , could you not just do what needs to be done in that slot
      without triggering other signals ?

      You could also do

      view->blockSignals(true);
         ...what..ever
      view->blockSignals(false);
      

      in that slot to prevent triggering stuff.

      if you try this way, do note
      https://doc.qt.io/qt-5/qsignalblocker.html

      Which is safer than calling blockSignals

      D 1 Reply Last reply
      0
      • mrjjM mrjj

        Hi
        Im not sure why a new signal would affect your current handling.
        If you in setData emit a new signal , could you not just do what needs to be done in that slot
        without triggering other signals ?

        You could also do

        view->blockSignals(true);
           ...what..ever
        view->blockSignals(false);
        

        in that slot to prevent triggering stuff.

        if you try this way, do note
        https://doc.qt.io/qt-5/qsignalblocker.html

        Which is safer than calling blockSignals

        D Offline
        D Offline
        DzCode
        wrote on last edited by DzCode
        #3

        @mrjj I will emit the same signal.

        For example for clicking "space" , I am emitting a signal that emit only once for multiple checking of all chekboxes. It emits after space key pressed. I also want to emit the same signal for only clicking checkbox. So that your solution is not suitable for me

        mrjjM 1 Reply Last reply
        0
        • D DzCode

          @mrjj I will emit the same signal.

          For example for clicking "space" , I am emitting a signal that emit only once for multiple checking of all chekboxes. It emits after space key pressed. I also want to emit the same signal for only clicking checkbox. So that your solution is not suitable for me

          mrjjM Offline
          mrjjM Offline
          mrjj
          Lifetime Qt Champion
          wrote on last edited by
          #4

          @DzCode
          Hi
          You can call a slot without a signal, it just a normal member function.
          So you could block others and directly call the slot.
          If that would help ?

          D 1 Reply Last reply
          0
          • mrjjM mrjj

            @DzCode
            Hi
            You can call a slot without a signal, it just a normal member function.
            So you could block others and directly call the slot.
            If that would help ?

            D Offline
            D Offline
            DzCode
            wrote on last edited by
            #5

            @mrjj the main problem is how I can detect that the checkbox is clicked by mouse or not? How can I get it

            mrjjM 1 Reply Last reply
            0
            • D DzCode

              @mrjj the main problem is how I can detect that the checkbox is clicked by mouse or not? How can I get it

              mrjjM Offline
              mrjjM Offline
              mrjj
              Lifetime Qt Champion
              wrote on last edited by
              #6

              @DzCode
              I assume its not a std item model so we cant use
              https://doc.qt.io/qt-5/qstandarditemmodel.html#itemChanged
              so all we have is setData.

              mrjjM D 2 Replies Last reply
              0
              • mrjjM mrjj

                @DzCode
                I assume its not a std item model so we cant use
                https://doc.qt.io/qt-5/qstandarditemmodel.html#itemChanged
                so all we have is setData.

                mrjjM Offline
                mrjjM Offline
                mrjj
                Lifetime Qt Champion
                wrote on last edited by
                #7

                Hi
                My friend @Ratzz suggested to use a delegate.
                You could the overwrite setData, check if item check/unchecked.
                and emit signal there. it would then come before the model handle it.

                1 Reply Last reply
                1
                • mrjjM mrjj

                  @DzCode
                  I assume its not a std item model so we cant use
                  https://doc.qt.io/qt-5/qstandarditemmodel.html#itemChanged
                  so all we have is setData.

                  D Offline
                  D Offline
                  DzCode
                  wrote on last edited by
                  #8

                  @mrjj custom model implemented from QAbstractItemModel is used in the project.
                  Is there any way to do it with mouseevents?

                  mrjjM 1 Reply Last reply
                  0
                  • D DzCode

                    @mrjj custom model implemented from QAbstractItemModel is used in the project.
                    Is there any way to do it with mouseevents?

                    mrjjM Offline
                    mrjjM Offline
                    mrjj
                    Lifetime Qt Champion
                    wrote on last edited by
                    #9

                    @DzCode
                    Well you test if you click in a cell but the "checkbox" is just drawn so it cant emit any mouse events by itself.
                    Overwrite view's mousePress . remember to call base class after
                    The read the model if its currently checked or unchecked and then assume the opposite
                    when model updates. Then it might be possible to send signal before model is actually updated.

                    D 1 Reply Last reply
                    0
                    • mrjjM mrjj

                      @DzCode
                      Well you test if you click in a cell but the "checkbox" is just drawn so it cant emit any mouse events by itself.
                      Overwrite view's mousePress . remember to call base class after
                      The read the model if its currently checked or unchecked and then assume the opposite
                      when model updates. Then it might be possible to send signal before model is actually updated.

                      D Offline
                      D Offline
                      DzCode
                      wrote on last edited by
                      #10

                      @mrjj Actually, I tried it with mousepress and mouserelease and couldnt do it. In press event I hold the previous data and in release I look at the current data. I checked for the changes but not worked

                      mrjjM 1 Reply Last reply
                      0
                      • D DzCode

                        @mrjj Actually, I tried it with mousepress and mouserelease and couldnt do it. In press event I hold the previous data and in release I look at the current data. I checked for the changes but not worked

                        mrjjM Offline
                        mrjjM Offline
                        mrjj
                        Lifetime Qt Champion
                        wrote on last edited by
                        #11

                        @DzCode
                        Hi
                        I would assume that on mouseRelease the data would still be the same.
                        But since its a bool checked/not checked could you not emit signal anyway
                        with just the opposite of what it is ? so if unchecked send checked and reverse.
                        It will first be changed after but you can get a signal before dataChanged is called ?

                        1 Reply Last reply
                        0
                        • D Offline
                          D Offline
                          DzCode
                          wrote on last edited by
                          #12

                          Now, I am checking the position of mouse and controlling the table item in mouse press and mouse release. Via holding a state as a private member variable, I did it.

                          Pablo J. RoginaP 1 Reply Last reply
                          1
                          • D DzCode

                            Now, I am checking the position of mouse and controlling the table item in mouse press and mouse release. Via holding a state as a private member variable, I did it.

                            Pablo J. RoginaP Offline
                            Pablo J. RoginaP Offline
                            Pablo J. Rogina
                            wrote on last edited by
                            #13

                            @DzCode said in Emit Signal When CheckState is Changed in the Model:

                            I did it.

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