Solved How to unit test the code inside the paintEvent(QPaintEvent *)
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I have no idea how can i do the unit test on the paintEvent function that is override.
Kindly suggest any ideas or opinions.
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Hi,
What does happen in that paint event that you want to test ?
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In the paintEvent, just draws simple drawings like a circle. So i want to test if the drawing is actually drawn i.e. paintEvent function is executed or not.
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Since you know what is rendered, you can dump the result and check that the resulting image is not blank.
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Thanks for the reply.
I was able to use this approach to solve the problem by storing the image and later compare the image stored.