Unsolved ClipPlane in qml
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Hi everyone !
I am looking for a way to display a cut view (to see the section) of a 3D model and I found the ClipPlane qml type but after a try in the "simple qml" example I didn't saw anything.
Do you have any idea of how to use this class ?
Here is the qml code I ran :
id: sceneRoot Camera { id: camera projectionType: CameraLens.PerspectiveProjection fieldOfView: 45 aspectRatio: 16/9 nearPlane : 0.1 farPlane : 1000.0 position: Qt.vector3d( 0.0, 0.0, -40.0 ) upVector: Qt.vector3d( 0.0, 1.0, 0.0 ) viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 ) } ClipPlane { normal: Qt.vector3d(0,0,1) distance: 0 planeIndex: 0 } OrbitCameraController { camera: camera } components: [ RenderSettings { activeFrameGraph: ForwardRenderer { clearColor: Qt.rgba(0, 0.5, 1, 1) camera: camera showDebugOverlay: true } }, // Event Source will be set by the Qt3DQuickWindow InputSettings { } ] PhongMaterial { id: material } TorusMesh { id: torusMesh radius: 5 minorRadius: 1 rings: 100 slices: 20 } Transform { id: torusTransform scale3D: Qt.vector3d(1.5, 1, 0.5) rotation: fromAxisAndAngle(Qt.vector3d(1, 0, 0), 45) } Entity { id: torusEntity components: [ torusMesh, material, torusTransform ] } SphereMesh { id: sphereMesh radius: 3 } Transform { id: sphereTransform property real userAngle: 0.0 matrix: { var m = Qt.matrix4x4(); m.rotate(userAngle, Qt.vector3d(0, 1, 0)); m.translate(Qt.vector3d(20, 0, 0)); return m; } } QQ2.NumberAnimation { target: sphereTransform property: "userAngle" duration: 10000 from: 0 to: 360 loops: QQ2.Animation.Infinite running: true } Entity { id: sphereEntity components: [ sphereMesh, material, sphereTransform ] } }