Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Search
  • Get Qt Extensions
  • Unsolved
Collapse
Brand Logo
  1. Home
  2. Qt Development
  3. QML and Qt Quick
  4. Surface3D - glossy vs matte
Forum Updated to NodeBB v4.3 + New Features

Surface3D - glossy vs matte

Scheduled Pinned Locked Moved Unsolved QML and Qt Quick
2 Posts 1 Posters 268 Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • Tom assoT Offline
    Tom assoT Offline
    Tom asso
    wrote on last edited by Tom asso
    #1

    Qt Data Visualization Surface3D seems to have a default "glossy" look to it. Is there some way to vary that, e.g. to give it a duller "matte" look? I don't see a property to do that...

    Thanks!

    1 Reply Last reply
    0
    • Tom assoT Offline
      Tom assoT Offline
      Tom asso
      wrote on last edited by Tom asso
      #2

      I'm displaying a terrain based on actual topographic data, and the qt datavisualization surface actually looks like smooth shiny plastic. The Theme3D has ambientLightStrength and lightStrength (specular light source) properties. I experimented with those. Turning down lightStrength diminishes highlights but also fades the shadows - so below a certain level the highlights are nearly gone but topography is nearly invisible. Is there no way to turn down those specular highlights while preserving shadows?

      1 Reply Last reply
      0

      • Login

      • Login or register to search.
      • First post
        Last post
      0
      • Categories
      • Recent
      • Tags
      • Popular
      • Users
      • Groups
      • Search
      • Get Qt Extensions
      • Unsolved