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Problem with resize qml item with opengl texture inside

  • Hello,
    I tried to write a viewport for opengl following the example provided in "texture in thread". But I ran into a problem, when I try to resize an area, the area turns black for a short time. Is there a way to fix this? As far as I understand, the problem is that I delete the QOpenGLFramebufferObject to resize it and this removes the texture.
    I posted an example of my project on github

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