Qt3D texture problem with QShpereMesh and QNormalDiffuseMapMetrial
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Hello,
I use for programming Qt3D with intel Graphics HD 4600 because my nvidia card is deactivated since I upgraded to windows 10. the screen turns blue and after restarting the windows completely deactivate the card, so i use the intel internal card.
I don't know but when I use materials that contains normal, diffuse textures. The shpere becomes black like the image below:
I thought it was a problem with the sphere so I loaded a mesh with QMesh and I applied QNormalDiffuseMapMetrial but everything is black:
I looked a little on the internet for the problem, but I did not find any explanation for that, do you have a clear idea on that.
In addition I have a problem with all the examples which contains the PBR shaders, even the example of Qt or the examples as KBAD.
I have 3 kits:
-Qt 5.8.0
-Qt 5.13.2
-Qt 5.14.1Qt creator 4.11.0.
PC:
Alienware 14
Intel Graphics HD 4600
Intel Core i5-4200M
8GB RAM.