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QT3D: How to apply a 2D Texture on a Mesh?

  • Hi,
    In a first version of my application, I applied a 2D texture on a QCuboidMesh using the simple code:

            Qt3DExtras::QCuboidMesh * background2DView = new Qt3DExtras::QCuboidMesh;
            Qt3DExtras::QTextureMaterial *backgroundMaterial = new Qt3DExtras::QTextureMaterial;
            Qt3DRender::QTexture2D *      backgroundTexture  = new Qt3DRender::QTexture2D(backgroundMaterial);
            Qt3DRender::QTextureImage *   backgroundImage    = new Qt3DRender::QTextureImage(backgroundMaterial);

    And this code works well. No I have to change to use a custom mesh. But, texture is not correctly applied to it. It seems that texture coordinates used for the display are always (0,0). I tried to find an sample to help me. But, I find nothing (unfortunately a lot of web sites are blocked by our internal security rules). So, if someone can help me by giving me the right piece of code for my problem.

    Thanks a lot in advance.

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