Unsolved Qt3D: how to do boolean operations ?
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QBlendEquation seems to do these, but how ?
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@sonichy said in Qt3D: how to do boolean operations ?:
QBlendEquation seems to do these, but how ?
You can check it's source code since Qt is open source.
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@sonichy said in Qt3D: how to do boolean operations ?:
QBlendEquation
Looks like a pixel oriented operations, not CSG (constructive solid geometry).