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Nearest-neighbors textures filtration in QtQuick3D



  • Hi all!
    Just look at this sample:

    View3D {
        // It doesn't works!
        renderMode: View3D.Offscreen
        smooth: false
    
        PerspectiveCamera {
            position: Qt.vector3d(0, 0, -600)
        }
    
        DirectionalLight {
            ambientColor: "#ffffff"
            brightness: 0.0
        }
    
        Model {
            source: "#Rectangle"
            materials: [
                DefaultMaterial {
                   diffuseMap: Texture { source: "qrc:/images/img.png" }
                }
            ]
        }
    }
    

    My texture is still blurry if it is a low-res image (so, 'smooth' field doesn't work at all).
    So, how can I use a nearest-neighbors filtration?


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