Unsolved Is there a #define for checking if the compiler is Qt?
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I'm modifying a third party library so it can be compiled in the Qt environment. I'd like to modify the following file so that FFMPEGCPP_EXPORT is empty if it is being compiled by something other than Qt. Is there a way to do this?
#ifndef FFMPEGCPP_GLOBAL_H #define FFMPEGCPP_GLOBAL_H #include <QtCore/qglobal.h> #if defined(FFMPEGCPP_LIBRARY) # define FFMPEGCPP_EXPORT Q_DECL_EXPORT #else # define FFMPEGCPP_EXPORT Q_DECL_IMPORT #endif #endif // FFMPEGCPP_GLOBAL_H
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Hi,
Qt is no compiler so what you are requesting is a bit strange.
IIRC ffmpeg is a C library, so you don't need that but the proper include guards using
extern "C" {}
when you want to use it. -
Okay, but Qt is an API and I need this file to compile even if it is compiled outside of the Qt environment. I'd like some sort of define so that I write something like:
#ifdef QT_IS_AVAILABLE //Qt API specific stuff here #else //This is not Qt #endif
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But why are you modifying ffmpeg in the first place ?
Why not have a custom class or just an include in your project that wraps whatever you need from that library ? -
I'm not modifying ffmpeg. I'm modifying ffmpeg-cpp, a library which wraps ffmpeg and makes it easier to use.
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@kitfox
If you think about it, you will realize that you will have to define or not define yourQT_IS_AVAILABLE
from outside of Qt. So it would be flag you choose to define or not in, say, aMakefile
, a-D
-type argument you do or do not pass to the compiler line.Also, in your case you have already unconditionally included
#include <QtCore/qglobal.h>
so Qt will have to "be available" to get past that....
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So there's no defines automatically set when using Qt to indicate that? I have to put a define in my .pro file?
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@kitfox
Sorry, I still don't think you're getting it. By the time you have a.pro
file to put anything in, you're already compiling for Qt, aren't you? -
I'm trying to format the code so that it can build either by clicking build within Qt Creator or by whatever compiler the original author was using.
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@JonB said in Is there a #define for checking if the compiler is Qt?:
@kitfox
Sorry, I still don't think you're getting it. By the time you have a.pro
file to put anything in, you're already compiling for Qt, aren't you?No, you can build a Qt-less project.
@kitfox yes that's a define you have to enable yourself like shown in the Shared Library chapter of Qt's documentation.
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@SGaist
Why would you start with a.pro
file if you don't have Qt anywhere? What are you going to process it with? -
@JonB do you mean if you don't use Qt in your project ? Maybe because you are used to use qmake to manage your projects and are satisfied with it.
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@SGaist
I envisage the OP is asking: he gives all his code plus Makefiles to someone else, who may not possess Qt at all, noqmake
etc. And they can compile the code some other way with nothing Qt anywhere.Then at one point he said
either by clicking build within Qt Creator or by whatever compiler the original author was using.
So maybe he'd like to know if he's compiling from Qt Creator or not.
The point I'm trying to get across is he will need to define some symbol somewhere if he wants to compile for/with Qt or some symbol somewhere if he wants to compile otherwise.
QT_IS_AVAILABLE
has got to be defined somewhere in those cases where it's wanted, else it'll never any effect. Different makefiles, an environment variable, something so the Qt or non-Qt compilation can be performed. -
@kitfox What kind of modifications are you doing?
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That's right. I'm having trouble thinking of a way to rewrite ffmpeg-cpp_global.h so that it would work either inside of outside of a Qt environment. Currently
FFMPEGCPP_LIBRARY
is defined in the .pro file and acts as a switch - if it's included, thenFFMPEGCPP_EXPORT
transforms into instructions to export the definition to a dll. However, if it's not included (which it presumably would not be to anyone who wanted to use the library) it turns into a declaration to import the definition - instructions which depend on the Qt API to work. So what am I supposed to use if someone it trying to compile this with another compiler? I'd like a way to essentially nullify everything in this header file if I can tell that the person trying to compile it is not using Qt.As far as I can tell, I'm going to have to have everyone using Qt who wants to use this library add some define in their .pro file so that the imports are generated. Ie, something like:
#ifdef IM_USING_QT #include <QtCore/qglobal.h> #if defined(FFMPEGCPP_LIBRARY) # define FFMPEGCPP_EXPORT Q_DECL_EXPORT #else # define FFMPEGCPP_EXPORT Q_DECL_IMPORT #endif #else #define FFMPEGCPP_EXPORT #endif
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Just trying to get the library to build under Qt. Then would like to write a few simple apps to test it to make sure it's working.
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@kitfox It would be nice if there were some equivalent of IM_USING_QT automatically defined so that I would not have to have all QT users explicitly specify it.
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If you're using a decent compiler you can use __has_include to check if Qt headers are available and define some macro constant if they are.
That doesn't solve any linker and toolchain (moc etc.) issues, but that's how you can detect if Qt source is available in your project. -
@kitfox
If your definition of "I'm using Qt" is you have the Qt include files on your box, @Chris-Kawa's suggestion looks great. Is that what you wanted? Or did you say you wanted to know whether the user is sitting inside Qt Creator? Or does the user choose whether he wants to compile for Qt or not (e.g. like you will want to while testing each route of this code)? What exactly is the deciding factor? -
@kitfox why not use CMake so that you can specifically define whether or not to use Qt, and then decide which implementation source file to add to compilation?