Unsolved Qt3d light translation
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Hey,
I'm trying to translate a QPointLight with the new QT 5.13.2
![No translation, PointLight at (0,0,0)]( -)Qt3DCore::QEntity *lightEntity = new Qt3DCore::QEntity(m_sceneRoot); Qt3DRender::QPointLight *light = new Qt3DRender::QPointLight(lightEntity); light->setColor("white"); light->setIntensity(1); lightEntity->addComponent(light); Qt3DCore::QTransform *lightTransform = new Qt3DCore::QTransform(lightEntity); lightTransform->setTranslation(QVector3D(0,1,0)); lightEntity->addComponent(lightTransform);
QT 5.13.1 the translation works
![Translation works]( _)With Qt 5.13.2 its looks always like the first pictrue. Is this something for a bugreport or is there a way i should test first?